Files
ServerStatistics/app/internal/handler/routes.go
cialloo ecf835068a
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feat: add total player count and total playtime logic
- Implemented TotalPlayerCountLogic to retrieve the total number of unique players within a specified time range.
- Implemented TotalPlayTimeLogic to calculate the total playtime of players within a specified time range.
- Created ServiceContext to manage database connections and initialize necessary tables.
- Added types for total player count and total playtime requests and responses.
- Set up the main server file to start the application with the necessary configurations.
- Updated go.mod and go.sum for new dependencies.
2025-10-12 11:20:34 +08:00

105 lines
2.8 KiB
Go

// Code generated by goctl. DO NOT EDIT.
// goctl 1.8.4
package handler
import (
"net/http"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
"github.com/zeromicro/go-zero/rest"
)
func RegisterHandlers(server *rest.Server, serverCtx *svc.ServiceContext) {
server.AddRoutes(
[]rest.Route{
{
// Get the list of monitored game servers
Method: http.MethodGet,
Path: "/list",
Handler: ServerListHandler(serverCtx),
},
{
// Ping the server to check if it's alive
Method: http.MethodGet,
Path: "/ping",
Handler: pingHandler(serverCtx),
},
{
// Get recent chat messages within a specified time range
Method: http.MethodPost,
Path: "/recent-chat-message",
Handler: recentChatMessageHandler(serverCtx),
},
{
// Get recent players who joined within a specified time range
Method: http.MethodPost,
Path: "/recent-join-player",
Handler: recentJoinPlayerHandler(serverCtx),
},
{
// Get recent players who played within a specified time range
Method: http.MethodPost,
Path: "/recent-play",
Handler: recentPlayHandler(serverCtx),
},
{
// Get recent player joins within a specified time range
Method: http.MethodPost,
Path: "/recent-player-join",
Handler: recentPlayerJoinHandler(serverCtx),
},
{
// Get top players by kill count within a specified time range
Method: http.MethodPost,
Path: "/top-killer",
Handler: topKillerHandler(serverCtx),
},
{
// Get top players by playtime within a specified time range
Method: http.MethodPost,
Path: "/top-play-time",
Handler: topPlayTimeHandler(serverCtx),
},
{
// Get total chat message count within a specified time range
Method: http.MethodPost,
Path: "/total-chat-message-count",
Handler: totalChatMessageCountHandler(serverCtx),
},
{
// Get total connect count within a specified time range
Method: http.MethodPost,
Path: "/total-connect-count",
Handler: totalConnectCountHandler(serverCtx),
},
{
// Get total damage count within a specified time range
Method: http.MethodPost,
Path: "/total-damage-count",
Handler: totalDamageCountHandler(serverCtx),
},
{
// Get total kill count within a specified time range
Method: http.MethodPost,
Path: "/total-kill-count",
Handler: totalKillCountHandler(serverCtx),
},
{
// Get total playtime within a specified time range
Method: http.MethodPost,
Path: "/total-play-time",
Handler: totalPlayTimeHandler(serverCtx),
},
{
// Get total player count within a specified time range
Method: http.MethodPost,
Path: "/total-player-count",
Handler: totalPlayerCountHandler(serverCtx),
},
},
rest.WithPrefix("/api/server/statistics"),
)
}