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298 lines
11 KiB
Plaintext
298 lines
11 KiB
Plaintext
syntax = "v1"
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info (
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title: "Server Statistics API"
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desc: "Server Statistics API"
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author: "cialloo"
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date: "2025-10-04"
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version: "v1"
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)
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type (
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PingReq {}
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PingResp {
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OK bool `json:"ok"`
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}
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)
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type (
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TotalPlayerJoinReq {
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TimeRangeStart int64 `json:"timeRangeStart"` // Unix timestamp in milliseconds
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TimeRangeEnd int64 `json:"timeRangeEnd"` // Unix timestamp in milliseconds
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}
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TotalPlayerJoinResp {
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Count int64 `json:"count"`
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}
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)
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type (
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TotalPlayerCountReq {
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TimeRangeStart int64 `json:"timeRangeStart"` // Unix timestamp in milliseconds
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TimeRangeEnd int64 `json:"timeRangeEnd"` // Unix timestamp in milliseconds
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}
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TotalPlayerCountResp {
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Count int64 `json:"count"`
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}
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)
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type (
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TotalPlayTimeReq {
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TimeRangeStart int64 `json:"timeRangeStart"` // Unix timestamp in milliseconds
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TimeRangeEnd int64 `json:"timeRangeEnd"` // Unix timestamp in milliseconds
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}
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TotalPlayTimeResp {
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TotalPlayTime int64 `json:"totalPlayTime"` // Total playtime in seconds
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}
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)
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type (
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TotalKillCountReq {
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TimeRangeStart int64 `json:"timeRangeStart"` // Unix timestamp in milliseconds
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TimeRangeEnd int64 `json:"timeRangeEnd"` // Unix timestamp in milliseconds
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HeadshotOnly bool `json:"headshotOnly"` // If true, count only headshot kills
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WeaponFilter []string `json:"weaponFilter"` // List of weapon names to filter by (optional)
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PlayerFilter []string `json:"playerFilter"` // List of player SteamID64s to filter by (optional)
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}
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TotalKillCountResp {
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TotalKillCount int64 `json:"totalKillCount"` // Total kill count
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}
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)
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type (
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TotalConnectCountReq {
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TimeRangeStart int64 `json:"timeRangeStart"` // Unix timestamp in milliseconds
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TimeRangeEnd int64 `json:"timeRangeEnd"` // Unix timestamp in milliseconds
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}
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TotalConnectCountResp {
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TotalConnectCount int64 `json:"totalConnectCount"` // Total connect count
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}
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)
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type (
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TotalDamageCountReq {
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TimeRangeStart int64 `json:"timeRangeStart"` // Unix timestamp in milliseconds
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TimeRangeEnd int64 `json:"timeRangeEnd"` // Unix timestamp in milliseconds
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WeaponFilter []string `json:"weaponFilter"` // List of weapon names to filter by (optional)
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PlayerFilter []string `json:"playerFilter"` // List of player SteamID64s to filter by (optional)
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}
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TotalDamageCountResp {
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TotalDamageCount int64 `json:"totalDamageCount"` // Total damage count
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}
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)
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type (
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TotalChatMessageCountReq {
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TimeRangeStart int64 `json:"timeRangeStart"` // Unix timestamp in milliseconds
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TimeRangeEnd int64 `json:"timeRangeEnd"` // Unix timestamp in milliseconds
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PlayerFilter []string `json:"playerFilter"` // List of player SteamID64s to filter by (optional)
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}
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TotalChatMessageCountResp {
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TotalChatMessageCount int64 `json:"totalChatMessageCount"` // Total chat message count
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}
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)
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type (
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RecentJoinPlayerReq {
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TimeRangeStart int64 `json:"timeRangeStart"` // Unix timestamp in milliseconds
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TimeRangeEnd int64 `json:"timeRangeEnd"` // Unix timestamp in milliseconds
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Limit int `json:"limit,range=[1:10],example=10,default=10"` // Maximum number of players to return
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}
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RecentJoinPlayerResp {
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Players []RecentJoinPlayerRespPlayer `json:"players"` // List of player SteamID64s who joined in the time range
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}
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RecentJoinPlayerRespPlayer {
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SteamID64 string `json:"steamID64"` // Player's SteamID64
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JoinTime int64 `json:"joinTime"` // Join time as Unix timestamp in milliseconds
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UserName string `json:"userName"` // Player's username at the time of joining
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PlayTime int64 `json:"playTime"` // Playtime in seconds since joining
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}
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)
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type (
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RecentChatMessageReq {
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TimeRangeStart int64 `json:"timeRangeStart"` // Unix timestamp in milliseconds
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TimeRangeEnd int64 `json:"timeRangeEnd"` // Unix timestamp in milliseconds
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Limit int `json:"limit,range=[1:10],example=10,default=10"` // Maximum number of messages to return
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}
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RecentChatMessageResp {
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Messages []RecentChatMessageRespMessage `json:"messages"` // List of recent chat messages
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}
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RecentChatMessageRespMessage {
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SteamID64 string `json:"steamID64"` // Player's SteamID64
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UserName string `json:"userName"` // Player's username at the time of message
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Message string `json:"message"` // Chat message content
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TimeStamp int64 `json:"timeStamp"` // Message timestamp as Unix timestamp in milliseconds
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ServerName string `json:"serverName"` // Server name where the message was sent
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MapName string `json:"mapName"` // Map name where the message was sent
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ServerIP string `json:"serverIP"` // Server IP where the message was sent
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ServerPort int `json:"serverPort"` // Server port where the message was sent
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}
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)
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type (
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RecentPlayReq {
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TimeRangeStart int64 `json:"timeRangeStart"` // Unix timestamp in milliseconds
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TimeRangeEnd int64 `json:"timeRangeEnd"` // Unix timestamp in milliseconds
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LeastPlayTime int64 `json:"leastPlayTime"` // Least playtime in seconds to filter by
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Limit int `json:"limit,range=[1:10],example=10,default=10"` // Maximum number of players to return
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}
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RecentPlayResp {
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Players []RecentPlayRespPlayer `json:"players"` // List of players who played in the time range
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}
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RecentPlayRespPlayer {
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SteamID64 string `json:"steamID64"` // Player's SteamID64
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UserName string `json:"userName"` // Player's username at the time of playing
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MapName string `json:"mapName"` // Map name where the player played
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PlayTime int64 `json:"playTime"` // Playtime in seconds during the time range
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}
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)
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type (
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TopPlayTimeReq {
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TimeRangeStart int64 `json:"timeRangeStart"` // Unix timestamp in milliseconds
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TimeRangeEnd int64 `json:"timeRangeEnd"` // Unix timestamp in milliseconds
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Limit int `json:"limit,range=[1:10],example=10,default=10"` // Maximum number of players to return
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}
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TopPlayTimeResp {
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Players []TopPlayTimeRespPlayer `json:"players"` // List of top players by playtime
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}
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TopPlayTimeRespPlayer {
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SteamID64 string `json:"steamID64"` // Player's SteamID64
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UserName string `json:"userName"` // Player's username at the time of playing
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PlayTime int64 `json:"playTime"` // Playtime in seconds during the time range
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}
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)
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type (
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TopKillerReq {
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TimeRangeStart int64 `json:"timeRangeStart"` // Unix timestamp in milliseconds
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TimeRangeEnd int64 `json:"timeRangeEnd"` // Unix timestamp in milliseconds
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Limit int `json:"limit,range=[1:10],example=10,default=10"` // Maximum number of players to return
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}
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TopKillerResp {
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Players []TopKillerRespPlayer `json:"players"` // List of top players by kill count
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}
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TopKillerRespPlayer {
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SteamID64 string `json:"steamID64"` // Player's SteamID64
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UserName string `json:"userName"` // Player's username at the time of playing
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KillCount int64 `json:"killCount"` // Kill count during the time range
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}
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)
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type (
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ServerListReq {}
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ServerListResp {
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ServerName string `json:"serverName"` // Server name
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ServerIP string `json:"serverIP"` // Server IP address
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ServerPort int `json:"serverPort"` // Server port
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Category string `json:"category"` // Server category
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MapName string `json:"mapName"` // Current map name
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HumanCount int `json:"humanCount"` // Current human player count
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BotCount int `json:"botCount"` // Bot count
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}
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)
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@server (
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prefix: /api/server/statistics
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)
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service ServerStatistics {
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@doc (
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summary: "Ping the server to check if it's alive"
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description: "Ping the server to check if it's alive"
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)
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@handler pingHandler
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get /ping (PingReq) returns (PingResp)
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@doc (
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summary: "Get recent player joins within a specified time range"
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description: "Get recent player joins within a specified time range"
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)
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@handler recentPlayerJoinHandler
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post /recent-player-join (TotalPlayerJoinReq) returns (TotalPlayerJoinResp)
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@doc (
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summary: "Get total player count within a specified time range"
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description: "Get total Total count within a specified time range"
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)
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@handler totalPlayerCountHandler
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post /total-player-count (TotalPlayerCountReq) returns (TotalPlayerCountResp)
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@doc (
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summary: "Get total kill count within a specified time range"
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description: "Get total kill count within a specified time range"
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)
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@handler totalKillCountHandler
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post /total-kill-count (TotalKillCountReq) returns (TotalKillCountResp)
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@doc (
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summary: "Get total playtime within a specified time range"
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description: "Get total playtime within a specified time range"
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)
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@handler totalPlayTimeHandler
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post /total-play-time (TotalPlayTimeReq) returns (TotalPlayTimeResp)
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@doc (
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summary: "Get total connect count within a specified time range"
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description: "Get total connect count within a specified time range"
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)
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@handler totalConnectCountHandler
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post /total-connect-count (TotalConnectCountReq) returns (TotalConnectCountResp)
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@doc (
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summary: "Get total damage count within a specified time range"
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description: "Get total damage count within a specified time range"
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)
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@handler totalDamageCountHandler
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post /total-damage-count (TotalDamageCountReq) returns (TotalDamageCountResp)
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@doc (
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summary: "Get total chat message count within a specified time range"
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description: "Get total chat message count within a specified time range"
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)
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@handler totalChatMessageCountHandler
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post /total-chat-message-count (TotalChatMessageCountReq) returns (TotalChatMessageCountResp)
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@doc (
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summary: "Get recent players who joined within a specified time range"
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description: "Get recent players who joined within a specified time range"
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)
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@handler recentJoinPlayerHandler
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post /recent-join-player (RecentJoinPlayerReq) returns (RecentJoinPlayerResp)
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@doc (
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summary: "Get recent chat messages within a specified time range"
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description: "Get recent chat messages within a specified time range"
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)
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@handler recentChatMessageHandler
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post /recent-chat-message (RecentChatMessageReq) returns (RecentChatMessageResp)
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@doc (
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summary: "Get recent players who played within a specified time range"
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description: "Get recent players who played within a specified time range"
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)
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@handler recentPlayHandler
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post /recent-play (RecentPlayReq) returns (RecentPlayResp)
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@doc (
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summary: "Get top players by playtime within a specified time range"
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description: "Get top players by playtime within a specified time range"
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)
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@handler topPlayTimeHandler
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post /top-play-time (TopPlayTimeReq) returns (TopPlayTimeResp)
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@doc (
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summary: "Get top players by kill count within a specified time range"
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description: "Get top players by kill count within a specified time range"
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)
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@handler topKillerHandler
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post /top-killer (TopKillerReq) returns (TopKillerResp)
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@doc (
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summary: "Get the list of monitored game servers"
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description: "Get the list of monitored game servers"
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)
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@handler ServerListHandler
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get /list (ServerListReq) returns ([]ServerListResp)
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}
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