Refactor server data structure and update localization for server categories and status
This commit is contained in:
@@ -86,15 +86,15 @@
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"title": "Game Servers",
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"subtitle": "Join active Counter-Strike servers and compete with players worldwide",
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"players": "Players",
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"ping": "Ping",
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"status": "Status",
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"joinServer": "Join Server",
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"maintenance": "Maintenance",
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"offline": "Offline",
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"serverStats": "Server Statistics",
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"onlineServers": "Online Servers",
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"totalPlayers": "Total Players",
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"regions": "Regions",
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"uptime": "Uptime"
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"categories": "Categories",
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"totalServers": "Total Servers"
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},
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"forum": {
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"title": "Community Forum",
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@@ -85,15 +85,15 @@
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"title": "游戏服务器",
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"subtitle": "加入活跃的反恐精英服务器,与全球玩家竞技",
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"players": "玩家",
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"ping": "延迟",
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"status": "状态",
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"joinServer": "加入服务器",
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"maintenance": "维护中",
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"offline": "离线",
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"serverStats": "服务器统计",
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"onlineServers": "在线服务器",
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"totalPlayers": "总玩家数",
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"regions": "地区",
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"uptime": "正常运行时间"
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"categories": "分类",
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"totalServers": "总服务器数"
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},
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"forum": {
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"title": "社区论坛",
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@@ -1,184 +1,106 @@
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import { useTranslation } from 'react-i18next'
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import { useState, useEffect } from 'react'
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import Layout from '../components/Layout'
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import '../App.css'
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interface Server {
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id: number
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interface ServerInfo {
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name: string
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map: string
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gameMode: string
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players: number
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ip: string
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port: number
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category: 'Surf' | 'Kz' | 'Bhop'
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}
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interface A2SResponse {
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appID: number
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botCount: number
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environment: string
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gameDescription: string
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gameDirectory: string
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mapName: string
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maxPlayers: number
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ping: number
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region: string
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difficulty: 'Easy' | 'Normal' | 'Hard' | 'Expert'
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status: 'online' | 'offline' | 'maintenance'
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description: string
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tags: string[]
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playerCount: number
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serverName: string
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serverType: string
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vac: number
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version: string
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visibility: number
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}
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interface ServerData extends ServerInfo {
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a2sData?: A2SResponse
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status: 'online' | 'offline' | 'loading'
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error?: string
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}
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function Servers() {
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const { t } = useTranslation()
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// Mock server data
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const servers: Server[] = [
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{
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id: 1,
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name: "Dust2 Classic - Competitive",
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map: "de_dust2",
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gameMode: "Competitive",
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players: 8,
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maxPlayers: 10,
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ping: 23,
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region: "Asia-Pacific",
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difficulty: "Normal",
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status: "online",
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description: "Classic Dust2 competitive matches with skilled players",
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tags: ["Competitive", "Ranked", "Dust2"]
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},
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{
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id: 2,
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name: "Mirage Pro League",
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map: "de_mirage",
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gameMode: "Premier",
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players: 10,
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maxPlayers: 10,
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ping: 45,
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region: "Europe",
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difficulty: "Hard",
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status: "online",
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description: "Professional Mirage matches for experienced players",
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tags: ["Premier", "Mirage", "Pro"]
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},
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{
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id: 3,
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name: "Inferno Casual",
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map: "de_inferno",
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gameMode: "Casual",
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players: 6,
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maxPlayers: 12,
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ping: 67,
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region: "North America",
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difficulty: "Easy",
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status: "online",
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description: "Relaxed Inferno matches for all skill levels",
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tags: ["Casual", "Inferno", "Beginner"]
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},
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{
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id: 4,
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name: "Nuke Tactical",
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map: "de_nuke",
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gameMode: "Tactical",
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players: 9,
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maxPlayers: 10,
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ping: 34,
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region: "Asia-Pacific",
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difficulty: "Expert",
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status: "online",
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description: "Tactical Nuke gameplay with strategic objectives",
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tags: ["Tactical", "Nuke", "Strategy"]
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},
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{
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id: 5,
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name: "Vertigo Deathmatch",
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map: "de_vertigo",
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gameMode: "Deathmatch",
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players: 12,
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maxPlayers: 16,
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ping: 28,
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region: "Europe",
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difficulty: "Normal",
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status: "online",
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description: "Fast-paced Vertigo deathmatch action",
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tags: ["Deathmatch", "Vertigo", "FFA"]
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},
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{
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id: 6,
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name: "Ancient Wingman",
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map: "de_ancient",
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gameMode: "Wingman",
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players: 2,
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maxPlayers: 4,
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ping: 52,
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region: "North America",
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difficulty: "Normal",
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status: "online",
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description: "2v2 Wingman matches on Ancient",
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tags: ["Wingman", "Ancient", "2v2"]
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},
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{
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id: 7,
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name: "Overpass Scrim",
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map: "de_overpass",
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gameMode: "Scrimmage",
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players: 8,
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maxPlayers: 10,
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ping: 41,
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region: "South America",
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difficulty: "Hard",
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status: "online",
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description: "Team scrimmage matches for practice",
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tags: ["Scrimmage", "Overpass", "Practice"]
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},
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{
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id: 8,
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name: "Cache Community",
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map: "de_cache",
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gameMode: "Community",
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players: 0,
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maxPlayers: 10,
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ping: 89,
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region: "Europe",
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difficulty: "Easy",
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status: "maintenance",
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description: "Community server - currently under maintenance",
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tags: ["Community", "Cache", "Social"]
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},
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{
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id: 9,
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name: "Train Pro League",
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map: "de_train",
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gameMode: "Premier",
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players: 10,
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maxPlayers: 10,
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ping: 31,
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region: "Asia-Pacific",
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difficulty: "Expert",
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status: "online",
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description: "Elite Train matches for top players",
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tags: ["Premier", "Train", "Elite"]
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},
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{
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id: 10,
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name: "Cobblestone Casual",
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map: "de_cbble",
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gameMode: "Casual",
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players: 4,
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maxPlayers: 12,
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ping: 76,
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region: "North America",
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difficulty: "Easy",
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status: "online",
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description: "Casual gameplay on the classic Cobblestone",
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tags: ["Casual", "Cobblestone", "Classic"]
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}
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// Server list from database export
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const serverList: ServerInfo[] = [
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{ name: 'Surf 66 Tick #1', ip: '14.103.233.1', port: 27015, category: 'Surf' },
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{ name: 'Surf 66 Tick #2', ip: '14.103.233.1', port: 27016, category: 'Surf' },
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{ name: 'Surf 66 Tick #3', ip: '14.103.233.1', port: 27017, category: 'Surf' },
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{ name: 'Surf 100 Tick #1', ip: '14.103.233.1', port: 28015, category: 'Surf' },
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{ name: 'Surf 100 Tick #2', ip: '14.103.233.1', port: 28016, category: 'Surf' },
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{ name: 'Kz #1', ip: '14.103.233.1', port: 29015, category: 'Kz' },
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{ name: 'Kz #2', ip: '14.103.233.1', port: 29016, category: 'Kz' },
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{ name: 'Bhop #1', ip: '14.103.233.1', port: 30015, category: 'Bhop' },
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{ name: 'Bhop #2', ip: '14.103.233.1', port: 30016, category: 'Bhop' }
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]
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const [servers, setServers] = useState<ServerData[]>([])
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const [selectedCategory, setSelectedCategory] = useState<string>('All')
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// Fetch A2S data for all servers
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useEffect(() => {
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const fetchServerData = async () => {
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const serverPromises = serverList.map(async (server) => {
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try {
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const response = await fetch('/api/server/statistics/a2s-query', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({
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serverIP: server.ip,
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serverPort: server.port,
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timeout: 3000
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})
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})
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if (!response.ok) {
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throw new Error(`HTTP ${response.status}`)
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}
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const a2sData: A2SResponse = await response.json()
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return { ...server, a2sData, status: 'online' as const }
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} catch (error) {
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console.error(`Failed to fetch data for ${server.name}:`, error)
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return {
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...server,
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status: 'offline' as const,
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error: error instanceof Error ? error.message : 'Unknown error'
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}
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}
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})
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const results = await Promise.all(serverPromises)
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setServers(results)
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}
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fetchServerData()
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}, [])
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// Filter servers by category
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const filteredServers = selectedCategory === 'All'
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? servers
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: servers.filter(server => server.category === selectedCategory)
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const categories = ['All', ...Array.from(new Set(serverList.map(s => s.category)))]
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const getStatusColor = (status: string) => {
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switch (status) {
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case 'online': return '#10b981'
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case 'offline': return '#ef4444'
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case 'maintenance': return '#f59e0b'
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default: return '#6b7280'
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}
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}
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const getDifficultyColor = (difficulty: string) => {
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switch (difficulty) {
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case 'Easy': return '#10b981'
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case 'Normal': return '#3b82f6'
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case 'Hard': return '#f59e0b'
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case 'Expert': return '#ef4444'
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case 'loading': return '#f59e0b'
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default: return '#6b7280'
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}
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}
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@@ -210,6 +132,34 @@ function Servers() {
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}}>
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{t('servers.subtitle')}
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</p>
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{/* Category Filter */}
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<div style={{
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display: 'flex',
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justifyContent: 'center',
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gap: '1rem',
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marginBottom: '2rem',
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flexWrap: 'wrap'
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}}>
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{categories.map(category => (
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<button
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key={category}
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onClick={() => setSelectedCategory(category)}
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style={{
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padding: '0.5rem 1rem',
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border: `2px solid ${selectedCategory === category ? 'var(--accent-primary)' : 'var(--border-color)'}`,
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background: selectedCategory === category ? 'var(--accent-primary)' : 'var(--bg-secondary)',
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color: selectedCategory === category ? 'white' : 'var(--text-primary)',
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borderRadius: '20px',
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cursor: 'pointer',
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fontWeight: 'bold',
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transition: 'all 0.3s ease'
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}}
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>
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{category}
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</button>
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))}
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</div>
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</div>
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</section>
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@@ -224,9 +174,9 @@ function Servers() {
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gridTemplateColumns: 'repeat(auto-fit, minmax(350px, 1fr))',
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gap: '2rem'
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}}>
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{servers.map((server) => (
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{filteredServers.map((server) => (
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<div
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key={server.id}
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key={`${server.ip}:${server.port}`}
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className="server-card"
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style={{
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background: 'var(--bg-secondary)',
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@@ -275,9 +225,9 @@ function Servers() {
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fontSize: '0.9rem',
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color: 'var(--text-secondary)'
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}}>
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<span>🗺️ {server.map}</span>
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<span>🗺️ {server.a2sData?.mapName || 'Loading...'}</span>
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<span>•</span>
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<span>{server.gameMode}</span>
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<span>{server.category}</span>
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</div>
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</div>
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@@ -301,7 +251,7 @@ function Servers() {
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fontWeight: 'bold',
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color: 'var(--text-primary)'
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}}>
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{server.players}/{server.maxPlayers}
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{server.a2sData ? `${server.a2sData.playerCount - server.a2sData.botCount}/${server.a2sData.maxPlayers}` : 'Loading...'}
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</div>
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</div>
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<div>
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@@ -310,14 +260,14 @@ function Servers() {
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color: 'var(--text-secondary)',
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marginBottom: '0.25rem'
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}}>
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{t('servers.ping')}
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{t('servers.status')}
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</div>
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<div style={{
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fontSize: '1.1rem',
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fontWeight: 'bold',
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color: server.ping < 50 ? '#10b981' : server.ping < 100 ? '#f59e0b' : '#ef4444'
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color: server.status === 'online' ? '#10b981' : server.status === 'offline' ? '#ef4444' : '#f59e0b'
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}}>
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{server.ping}ms
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{server.status === 'online' ? 'Online' : server.status === 'offline' ? 'Offline' : 'Loading'}
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</div>
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</div>
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</div>
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@@ -332,45 +282,27 @@ function Servers() {
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color: 'var(--text-secondary)',
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marginBottom: '0.5rem'
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}}>
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<span>🌍 {server.region}</span>
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<span><EFBFBD> {server.ip}:{server.port}</span>
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<span style={{
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color: getDifficultyColor(server.difficulty),
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fontWeight: 'bold'
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}}>
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{server.difficulty}
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</span>
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</div>
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<p style={{
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fontSize: '0.9rem',
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color: 'var(--text-secondary)',
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marginBottom: '1rem'
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}}>
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{server.description}
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</p>
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</div>
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{/* Tags */}
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<div style={{
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display: 'flex',
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flexWrap: 'wrap',
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gap: '0.5rem',
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marginBottom: '1rem'
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}}>
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{server.tags.map((tag, index) => (
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<span
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key={index}
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style={{
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background: 'var(--accent-primary)',
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color: 'white',
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padding: '0.25rem 0.5rem',
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borderRadius: '4px',
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fontSize: '0.8rem',
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fontWeight: 'bold'
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}}
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>
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{tag}
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}}>
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{server.category}
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</span>
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))}
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</div>
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{server.error && (
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<p style={{
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fontSize: '0.9rem',
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color: '#ef4444',
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marginBottom: '1rem'
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}}>
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Error: {server.error}
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</p>
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)}
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</div>
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{/* Join Button */}
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@@ -394,9 +326,7 @@ function Servers() {
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}
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}}
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>
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{server.status === 'online' ? t('servers.joinServer') :
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server.status === 'maintenance' ? t('servers.maintenance') :
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t('servers.offline')}
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{server.status === 'online' ? t('servers.joinServer') : t('servers.offline')}
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</button>
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</div>
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))}
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@@ -446,7 +376,7 @@ function Servers() {
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color: 'var(--accent-primary)',
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marginBottom: '0.5rem'
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}}>
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{servers.reduce((sum, s) => sum + s.players, 0)}
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{servers.reduce((sum, s) => sum + (s.a2sData ? (s.a2sData.playerCount - s.a2sData.botCount) : 0), 0)}
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</div>
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<div style={{
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color: 'var(--text-secondary)',
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@@ -462,13 +392,13 @@ function Servers() {
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color: 'var(--accent-primary)',
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marginBottom: '0.5rem'
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}}>
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4
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{Array.from(new Set(servers.map(s => s.category))).length}
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</div>
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<div style={{
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color: 'var(--text-secondary)',
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fontSize: '1.1rem'
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}}>
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{t('servers.regions')}
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{t('servers.categories')}
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</div>
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</div>
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<div>
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@@ -478,13 +408,13 @@ function Servers() {
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color: 'var(--accent-primary)',
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marginBottom: '0.5rem'
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}}>
|
||||
95%
|
||||
{servers.length}
|
||||
</div>
|
||||
<div style={{
|
||||
color: 'var(--text-secondary)',
|
||||
fontSize: '1.1rem'
|
||||
}}>
|
||||
{t('servers.uptime')}
|
||||
{t('servers.totalServers')}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user