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- Implemented TotalPlayerCountLogic to retrieve the total number of unique players within a specified time range. - Implemented TotalPlayTimeLogic to calculate the total playtime of players within a specified time range. - Created ServiceContext to manage database connections and initialize necessary tables. - Added types for total player count and total playtime requests and responses. - Set up the main server file to start the application with the necessary configurations. - Updated go.mod and go.sum for new dependencies.
47 lines
1.1 KiB
Go
47 lines
1.1 KiB
Go
package logic
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import (
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"context"
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"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
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"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
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"github.com/zeromicro/go-zero/core/logx"
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)
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type TotalPlayerCountLogic struct {
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logx.Logger
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ctx context.Context
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svcCtx *svc.ServiceContext
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}
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// Get total player count within a specified time range
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func NewTotalPlayerCountLogic(ctx context.Context, svcCtx *svc.ServiceContext) *TotalPlayerCountLogic {
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return &TotalPlayerCountLogic{
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Logger: logx.WithContext(ctx),
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ctx: ctx,
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svcCtx: svcCtx,
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}
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}
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func (l *TotalPlayerCountLogic) TotalPlayerCount(req *types.TotalPlayerCountReq) (resp *types.TotalPlayerCountResp, err error) {
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query := `
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SELECT COUNT(DISTINCT steamid64)
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FROM steam_user
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WHERE jointime >= TO_TIMESTAMP($1 / 1000.0)
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AND jointime <= TO_TIMESTAMP($2 / 1000.0)
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AND steamid64 > 1
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`
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var count int64
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err = l.svcCtx.DB.QueryRowContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd).Scan(&count)
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if err != nil {
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l.Errorf("Failed to query total player count: %v", err)
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return nil, err
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}
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return &types.TotalPlayerCountResp{
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Count: count,
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}, nil
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}
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