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- Implemented TotalPlayerCountLogic to retrieve the total number of unique players within a specified time range. - Implemented TotalPlayTimeLogic to calculate the total playtime of players within a specified time range. - Created ServiceContext to manage database connections and initialize necessary tables. - Added types for total player count and total playtime requests and responses. - Set up the main server file to start the application with the necessary configurations. - Updated go.mod and go.sum for new dependencies.
64 lines
1.7 KiB
Go
64 lines
1.7 KiB
Go
package logic
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import (
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"context"
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"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
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"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
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"github.com/zeromicro/go-zero/core/logx"
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)
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type RecentJoinPlayerLogic struct {
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logx.Logger
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ctx context.Context
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svcCtx *svc.ServiceContext
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}
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// Get recent players who joined within a specified time range
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func NewRecentJoinPlayerLogic(ctx context.Context, svcCtx *svc.ServiceContext) *RecentJoinPlayerLogic {
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return &RecentJoinPlayerLogic{
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Logger: logx.WithContext(ctx),
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ctx: ctx,
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svcCtx: svcCtx,
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}
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}
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func (l *RecentJoinPlayerLogic) RecentJoinPlayer(req *types.RecentJoinPlayerReq) (resp *types.RecentJoinPlayerResp, err error) {
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query := `
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SELECT c.steamid64,
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EXTRACT(EPOCH FROM c.log_time)::BIGINT * 1000 as join_time,
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c.player_name as username,
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COALESCE(s.playtime, 0) as playtime
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FROM steam_union.connection_log c
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LEFT JOIN steam_union.steam_user s ON c.steamid64 = s.steamid64
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WHERE c.connection_type = 1
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AND c.log_time >= TO_TIMESTAMP($1 / 1000.0)
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AND c.log_time <= TO_TIMESTAMP($2 / 1000.0)
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AND c.steamid64 > 1
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ORDER BY c.log_time DESC
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LIMIT $3
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`
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rows, err := l.svcCtx.DB.QueryContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd, req.Limit)
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if err != nil {
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l.Errorf("Failed to query recent join players: %v", err)
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return nil, err
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}
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defer rows.Close()
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var players []types.RecentJoinPlayerRespPlayer
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for rows.Next() {
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var player types.RecentJoinPlayerRespPlayer
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if err := rows.Scan(&player.SteamID64, &player.JoinTime, &player.UserName, &player.PlayTime); err != nil {
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l.Errorf("Failed to scan join player: %v", err)
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continue
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}
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players = append(players, player)
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}
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return &types.RecentJoinPlayerResp{
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Players: players,
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}, nil
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}
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