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- Implemented TotalPlayerCountLogic to retrieve the total number of unique players within a specified time range. - Implemented TotalPlayTimeLogic to calculate the total playtime of players within a specified time range. - Created ServiceContext to manage database connections and initialize necessary tables. - Added types for total player count and total playtime requests and responses. - Set up the main server file to start the application with the necessary configurations. - Updated go.mod and go.sum for new dependencies.
65 lines
1.5 KiB
Go
65 lines
1.5 KiB
Go
package logic
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import (
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"context"
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"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
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"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
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"github.com/zeromicro/go-zero/core/logx"
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)
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type ServerListLogic struct {
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logx.Logger
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ctx context.Context
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svcCtx *svc.ServiceContext
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}
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// Get the list of monitored game servers
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func NewServerListLogic(ctx context.Context, svcCtx *svc.ServiceContext) *ServerListLogic {
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return &ServerListLogic{
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Logger: logx.WithContext(ctx),
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ctx: ctx,
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svcCtx: svcCtx,
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}
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}
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func (l *ServerListLogic) ServerList(req *types.ServerListReq) (resp []types.ServerListResp, err error) {
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// Query to select all servers from the database
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query := `SELECT name, ip, port, category, bot_count, human_count, mapname FROM server ORDER BY id`
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rows, err := l.svcCtx.DB.Query(query)
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if err != nil {
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l.Logger.Errorf("Failed to query servers: %v", err)
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return nil, err
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}
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defer rows.Close()
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// Iterate through the results and build the response
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for rows.Next() {
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var server types.ServerListResp
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err = rows.Scan(
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&server.ServerName,
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&server.ServerIP,
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&server.ServerPort,
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&server.Category,
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&server.BotCount,
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&server.HumanCount,
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&server.MapName,
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)
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if err != nil {
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l.Logger.Errorf("Failed to scan server row: %v", err)
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return nil, err
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}
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resp = append(resp, server)
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}
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// Check for any error that occurred during iteration
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if err = rows.Err(); err != nil {
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l.Logger.Errorf("Error iterating through server rows: %v", err)
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return nil, err
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}
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return resp, nil
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}
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