Files
ServerStatistics/app/internal/logic/recentchatmessagelogic.go
cialloo ecf835068a
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feat: add total player count and total playtime logic
- Implemented TotalPlayerCountLogic to retrieve the total number of unique players within a specified time range.
- Implemented TotalPlayTimeLogic to calculate the total playtime of players within a specified time range.
- Created ServiceContext to manage database connections and initialize necessary tables.
- Added types for total player count and total playtime requests and responses.
- Set up the main server file to start the application with the necessary configurations.
- Updated go.mod and go.sum for new dependencies.
2025-10-12 11:20:34 +08:00

61 lines
1.7 KiB
Go

package logic
import (
"context"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
"github.com/zeromicro/go-zero/core/logx"
)
type RecentChatMessageLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// Get recent chat messages within a specified time range
func NewRecentChatMessageLogic(ctx context.Context, svcCtx *svc.ServiceContext) *RecentChatMessageLogic {
return &RecentChatMessageLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *RecentChatMessageLogic) RecentChatMessage(req *types.RecentChatMessageReq) (resp *types.RecentChatMessageResp, err error) {
query := `
SELECT steamid64, player_name, message,
EXTRACT(EPOCH FROM message_time)::BIGINT * 1000 as timestamp,
server_name, mapname, server_ip, server_port
FROM steam_union.chat_log
WHERE message_time >= TO_TIMESTAMP($1 / 1000.0)
AND message_time <= TO_TIMESTAMP($2 / 1000.0)
ORDER BY message_time DESC
LIMIT $3
`
rows, err := l.svcCtx.DB.QueryContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd, req.Limit)
if err != nil {
l.Errorf("Failed to query recent chat messages: %v", err)
return nil, err
}
defer rows.Close()
var messages []types.RecentChatMessageRespMessage
for rows.Next() {
var msg types.RecentChatMessageRespMessage
if err := rows.Scan(&msg.SteamID64, &msg.UserName, &msg.Message, &msg.TimeStamp,
&msg.ServerName, &msg.MapName, &msg.ServerIP, &msg.ServerPort); err != nil {
l.Errorf("Failed to scan chat message: %v", err)
continue
}
messages = append(messages, msg)
}
return &types.RecentChatMessageResp{
Messages: messages,
}, nil
}