package logic import ( "context" "git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc" "git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types" "github.com/zeromicro/go-zero/core/logx" ) type TopPlayTimeLogic struct { logx.Logger ctx context.Context svcCtx *svc.ServiceContext } // Get top players by playtime within a specified time range func NewTopPlayTimeLogic(ctx context.Context, svcCtx *svc.ServiceContext) *TopPlayTimeLogic { return &TopPlayTimeLogic{ Logger: logx.WithContext(ctx), ctx: ctx, svcCtx: svcCtx, } } func (l *TopPlayTimeLogic) TopPlayTime(req *types.TopPlayTimeReq) (resp *types.TopPlayTimeResp, err error) { query := ` SELECT c.steamid64, c.player_name, SUM(c.duration) as total_playtime FROM steam_union.connection_log c WHERE c.connection_type = 2 AND c.log_time >= TO_TIMESTAMP($1 / 1000.0) AND c.log_time <= TO_TIMESTAMP($2 / 1000.0) AND c.steamid64 > 1 GROUP BY c.steamid64, c.player_name ORDER BY total_playtime DESC LIMIT $3 ` rows, err := l.svcCtx.DB.QueryContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd, req.Limit) if err != nil { l.Errorf("Failed to query top playtime: %v", err) return nil, err } defer rows.Close() var players []types.TopPlayTimeRespPlayer for rows.Next() { var player types.TopPlayTimeRespPlayer if err := rows.Scan(&player.SteamID64, &player.UserName, &player.PlayTime); err != nil { l.Errorf("Failed to scan top playtime: %v", err) continue } players = append(players, player) } return &types.TopPlayTimeResp{ Players: players, }, nil }