update
This commit is contained in:
@@ -1,3 +1,6 @@
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Name: ServerStatistics
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Host: 0.0.0.0
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Port: 8888
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Database:
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DSN: "host=localhost port=5432 user=postgres password=your_password dbname=steam_union sslmode=disable"
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@@ -2,7 +2,10 @@ module src
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go 1.24.4
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require github.com/zeromicro/go-zero v1.9.1
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require (
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github.com/lib/pq v1.10.9
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github.com/zeromicro/go-zero v1.9.1
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)
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require (
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github.com/beorn7/perks v1.0.1 // indirect
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@@ -36,6 +36,8 @@ github.com/kr/text v0.2.0 h1:5Nx0Ya0ZqY2ygV366QzturHI13Jq95ApcVaJBhpS+AY=
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github.com/kr/text v0.2.0/go.mod h1:eLer722TekiGuMkidMxC/pM04lWEeraHUUmBw8l2grE=
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github.com/kylelemons/godebug v1.1.0 h1:RPNrshWIDI6G2gRW9EHilWtl7Z6Sb1BR0xunSBf0SNc=
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github.com/kylelemons/godebug v1.1.0/go.mod h1:9/0rRGxNHcop5bhtWyNeEfOS8JIWk580+fNqagV/RAw=
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github.com/lib/pq v1.10.9 h1:YXG7RB+JIjhP29X+OtkiDnYaXQwpS4JEWq7dtCCRUEw=
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github.com/lib/pq v1.10.9/go.mod h1:AlVN5x4E4T544tWzH6hKfbfQvm3HdbOxrmggDNAPY9o=
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github.com/mattn/go-colorable v0.1.13 h1:fFA4WZxdEF4tXPZVKMLwD8oUnCTTo08duU7wxecdEvA=
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github.com/mattn/go-colorable v0.1.13/go.mod h1:7S9/ev0klgBDR4GtXTXX8a3vIGJpMovkB8vQcUbaXHg=
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github.com/mattn/go-isatty v0.0.16/go.mod h1:kYGgaQfpe5nmfYZH+SKPsOc2e4SrIfOl2e/yFXSvRLM=
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@@ -4,4 +4,9 @@ import "github.com/zeromicro/go-zero/rest"
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type Config struct {
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rest.RestConf
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Database DatabaseConfig
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}
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type DatabaseConfig struct {
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DSN string // Data Source Name for database connection
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}
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@@ -25,7 +25,7 @@ func NewPingLogic(ctx context.Context, svcCtx *svc.ServiceContext) *PingLogic {
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}
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func (l *PingLogic) Ping(req *types.PingReq) (resp *types.PingResp, err error) {
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// todo: add your logic here and delete this line
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return
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return &types.PingResp{
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Ok: true,
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}, nil
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}
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@@ -25,7 +25,33 @@ func NewRecentChatMessageLogic(ctx context.Context, svcCtx *svc.ServiceContext)
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}
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func (l *RecentChatMessageLogic) RecentChatMessage(req *types.RecentChatMessageReq) (resp *types.RecentChatMessageResp, err error) {
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// todo: add your logic here and delete this line
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query := `
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SELECT steamid64, player_name, message,
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EXTRACT(EPOCH FROM message_time)::BIGINT * 1000 as timestamp
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FROM steam_union.chat_log
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WHERE message_time >= TO_TIMESTAMP($1 / 1000.0)
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AND message_time <= TO_TIMESTAMP($2 / 1000.0)
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ORDER BY message_time DESC
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`
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return
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rows, err := l.svcCtx.DB.QueryContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd)
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if err != nil {
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l.Errorf("Failed to query recent chat messages: %v", err)
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return nil, err
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}
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defer rows.Close()
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var messages []types.RecentChatMessageRespMessage
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for rows.Next() {
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var msg types.RecentChatMessageRespMessage
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if err := rows.Scan(&msg.SteamID64, &msg.UserName, &msg.Message, &msg.TimeStamp); err != nil {
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l.Errorf("Failed to scan chat message: %v", err)
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continue
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}
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messages = append(messages, msg)
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}
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return &types.RecentChatMessageResp{
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Messages: messages,
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}, nil
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}
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@@ -25,7 +25,38 @@ func NewRecentJoinPlayerLogic(ctx context.Context, svcCtx *svc.ServiceContext) *
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}
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func (l *RecentJoinPlayerLogic) RecentJoinPlayer(req *types.RecentJoinPlayerReq) (resp *types.RecentJoinPlayerResp, err error) {
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// todo: add your logic here and delete this line
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query := `
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SELECT c.steamid64,
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EXTRACT(EPOCH FROM c.log_time)::BIGINT * 1000 as join_time,
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c.player_name as username,
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COALESCE(s.playtime, 0) as playtime
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FROM steam_union.connection_log c
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LEFT JOIN steam_union.steam_user s ON c.steamid64 = s.steamid64
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WHERE c.connection_type = 1
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AND c.log_time >= TO_TIMESTAMP($1 / 1000.0)
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AND c.log_time <= TO_TIMESTAMP($2 / 1000.0)
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AND c.steamid64 > 1
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ORDER BY c.log_time DESC
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`
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return
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rows, err := l.svcCtx.DB.QueryContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd)
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if err != nil {
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l.Errorf("Failed to query recent join players: %v", err)
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return nil, err
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}
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defer rows.Close()
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var players []types.RecentJoinPlayerRespPlayer
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for rows.Next() {
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var player types.RecentJoinPlayerRespPlayer
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if err := rows.Scan(&player.SteamID64, &player.JoinTime, &player.UserName, &player.PlayTime); err != nil {
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l.Errorf("Failed to scan join player: %v", err)
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continue
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}
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players = append(players, player)
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}
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return &types.RecentJoinPlayerResp{
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Players: players,
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}, nil
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}
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@@ -25,7 +25,23 @@ func NewRecentPlayerJoinLogic(ctx context.Context, svcCtx *svc.ServiceContext) *
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}
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func (l *RecentPlayerJoinLogic) RecentPlayerJoin(req *types.TotalPlayerJoinReq) (resp *types.TotalPlayerJoinResp, err error) {
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// todo: add your logic here and delete this line
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query := `
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SELECT COUNT(*)
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FROM steam_union.connection_log
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WHERE connection_type = 1
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AND log_time >= TO_TIMESTAMP($1 / 1000.0)
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AND log_time <= TO_TIMESTAMP($2 / 1000.0)
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AND steamid64 > 1
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`
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return
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var count int64
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err = l.svcCtx.DB.QueryRowContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd).Scan(&count)
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if err != nil {
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l.Errorf("Failed to query recent player joins: %v", err)
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return nil, err
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}
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return &types.TotalPlayerJoinResp{
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Count: count,
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}, nil
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}
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@@ -25,7 +25,35 @@ func NewRecentPlayLogic(ctx context.Context, svcCtx *svc.ServiceContext) *Recent
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}
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func (l *RecentPlayLogic) RecentPlay(req *types.RecentPlayReq) (resp *types.RecentPlayResp, err error) {
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// todo: add your logic here and delete this line
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query := `
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SELECT steamid64, player_name, mapname, duration
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FROM steam_union.connection_log
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WHERE connection_type = 2
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AND log_time >= TO_TIMESTAMP($1 / 1000.0)
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AND log_time <= TO_TIMESTAMP($2 / 1000.0)
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AND duration >= $3
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AND steamid64 > 1
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ORDER BY duration DESC
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`
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return
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rows, err := l.svcCtx.DB.QueryContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd, req.LeastPlayTime)
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if err != nil {
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l.Errorf("Failed to query recent play: %v", err)
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return nil, err
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}
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defer rows.Close()
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var players []types.RecentPlayRespPlayer
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for rows.Next() {
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var player types.RecentPlayRespPlayer
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if err := rows.Scan(&player.SteamID64, &player.UserName, &player.MapName, &player.PlayTime); err != nil {
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l.Errorf("Failed to scan recent play: %v", err)
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continue
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}
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players = append(players, player)
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}
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return &types.RecentPlayResp{
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Players: players,
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}, nil
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}
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@@ -25,7 +25,37 @@ func NewTopPlayTimeLogic(ctx context.Context, svcCtx *svc.ServiceContext) *TopPl
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}
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func (l *TopPlayTimeLogic) TopPlayTime(req *types.TopPlayTimeReq) (resp *types.TopPlayTimeResp, err error) {
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// todo: add your logic here and delete this line
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query := `
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SELECT c.steamid64, c.player_name,
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SUM(c.duration) as total_playtime
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FROM steam_union.connection_log c
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WHERE c.connection_type = 2
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AND c.log_time >= TO_TIMESTAMP($1 / 1000.0)
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AND c.log_time <= TO_TIMESTAMP($2 / 1000.0)
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AND c.steamid64 > 1
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GROUP BY c.steamid64, c.player_name
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ORDER BY total_playtime DESC
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LIMIT 100
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`
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return
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rows, err := l.svcCtx.DB.QueryContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd)
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if err != nil {
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l.Errorf("Failed to query top playtime: %v", err)
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return nil, err
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}
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defer rows.Close()
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var players []types.TopPlayTimeRespPlayer
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for rows.Next() {
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var player types.TopPlayTimeRespPlayer
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if err := rows.Scan(&player.SteamID64, &player.UserName, &player.PlayTime); err != nil {
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l.Errorf("Failed to scan top playtime: %v", err)
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continue
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}
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players = append(players, player)
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}
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return &types.TopPlayTimeResp{
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Players: players,
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}, nil
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}
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@@ -2,6 +2,7 @@ package logic
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import (
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"context"
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"fmt"
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"src/internal/svc"
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"src/internal/types"
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@@ -25,7 +26,34 @@ func NewTotalChatMessageCountLogic(ctx context.Context, svcCtx *svc.ServiceConte
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}
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func (l *TotalChatMessageCountLogic) TotalChatMessageCount(req *types.TotalChatMessageCountReq) (resp *types.TotalChatMessageCountResp, err error) {
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// todo: add your logic here and delete this line
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query := `
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SELECT COUNT(*)
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FROM steam_union.chat_log
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WHERE message_time >= TO_TIMESTAMP($1 / 1000.0)
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AND message_time <= TO_TIMESTAMP($2 / 1000.0)
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`
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return
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args := []interface{}{req.TimeRangeStart, req.TimeRangeEnd}
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// Add player filter if provided
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if len(req.PlayerFilter) > 0 {
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query += ` AND steamid64 = ANY($3)`
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// Convert []string to []int64 for steamid64
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steamIDs := make([]int64, len(req.PlayerFilter))
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for i, id := range req.PlayerFilter {
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fmt.Sscanf(id, "%d", &steamIDs[i])
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}
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args = append(args, steamIDs)
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}
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var count int64
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err = l.svcCtx.DB.QueryRowContext(l.ctx, query, args...).Scan(&count)
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if err != nil {
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l.Errorf("Failed to query total chat message count: %v", err)
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return nil, err
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}
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return &types.TotalChatMessageCountResp{
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TotalChatMessageCount: count,
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}, nil
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}
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@@ -25,7 +25,23 @@ func NewTotalConnectCountLogic(ctx context.Context, svcCtx *svc.ServiceContext)
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}
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func (l *TotalConnectCountLogic) TotalConnectCount(req *types.TotalConnectCountReq) (resp *types.TotalConnectCountResp, err error) {
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// todo: add your logic here and delete this line
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query := `
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SELECT COUNT(*)
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FROM steam_union.connection_log
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WHERE connection_type = 1
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AND log_time >= TO_TIMESTAMP($1 / 1000.0)
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AND log_time <= TO_TIMESTAMP($2 / 1000.0)
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AND steamid64 > 1
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`
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return
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var count int64
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err = l.svcCtx.DB.QueryRowContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd).Scan(&count)
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if err != nil {
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l.Errorf("Failed to query total connect count: %v", err)
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return nil, err
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}
|
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|
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return &types.TotalConnectCountResp{
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TotalConnectCount: count,
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}, nil
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}
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@@ -2,6 +2,7 @@ package logic
|
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|
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import (
|
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"context"
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"fmt"
|
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|
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"src/internal/svc"
|
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"src/internal/types"
|
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@@ -25,7 +26,43 @@ func NewTotalDamageCountLogic(ctx context.Context, svcCtx *svc.ServiceContext) *
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}
|
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|
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func (l *TotalDamageCountLogic) TotalDamageCount(req *types.TotalDamageCountReq) (resp *types.TotalDamageCountResp, err error) {
|
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// todo: add your logic here and delete this line
|
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query := `
|
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SELECT COALESCE(SUM(dmg_health), 0)
|
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FROM steam_union.event_player_hurt_log
|
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WHERE event_player_hurt_time >= TO_TIMESTAMP($1 / 1000.0)
|
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AND event_player_hurt_time <= TO_TIMESTAMP($2 / 1000.0)
|
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AND attacker_steamid64 > 1
|
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`
|
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|
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return
|
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args := []interface{}{req.TimeRangeStart, req.TimeRangeEnd}
|
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argIndex := 3
|
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|
||||
// Add weapon filter if provided
|
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if len(req.WeaponFilter) > 0 {
|
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query += fmt.Sprintf(` AND weapon = ANY($%d)`, argIndex)
|
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args = append(args, req.WeaponFilter)
|
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argIndex++
|
||||
}
|
||||
|
||||
// Add player filter if provided
|
||||
if len(req.PlayerFilter) > 0 {
|
||||
// Convert []string to []int64 for steamid64
|
||||
steamIDs := make([]int64, len(req.PlayerFilter))
|
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for i, id := range req.PlayerFilter {
|
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fmt.Sscanf(id, "%d", &steamIDs[i])
|
||||
}
|
||||
query += fmt.Sprintf(` AND attacker_steamid64 = ANY($%d)`, argIndex)
|
||||
args = append(args, steamIDs)
|
||||
}
|
||||
|
||||
var count int64
|
||||
err = l.svcCtx.DB.QueryRowContext(l.ctx, query, args...).Scan(&count)
|
||||
if err != nil {
|
||||
l.Errorf("Failed to query total damage count: %v", err)
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return &types.TotalDamageCountResp{
|
||||
TotalDamageCount: count,
|
||||
}, nil
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ package logic
|
||||
|
||||
import (
|
||||
"context"
|
||||
"fmt"
|
||||
|
||||
"src/internal/svc"
|
||||
"src/internal/types"
|
||||
@@ -25,7 +26,48 @@ func NewTotalKillCountLogic(ctx context.Context, svcCtx *svc.ServiceContext) *To
|
||||
}
|
||||
|
||||
func (l *TotalKillCountLogic) TotalKillCount(req *types.TotalKillCountReq) (resp *types.TotalKillCountResp, err error) {
|
||||
// todo: add your logic here and delete this line
|
||||
query := `
|
||||
SELECT COUNT(*)
|
||||
FROM steam_union.event_player_death_log
|
||||
WHERE event_player_death_time >= TO_TIMESTAMP($1 / 1000.0)
|
||||
AND event_player_death_time <= TO_TIMESTAMP($2 / 1000.0)
|
||||
AND attacker_steamid64 > 1
|
||||
`
|
||||
|
||||
return
|
||||
args := []interface{}{req.TimeRangeStart, req.TimeRangeEnd}
|
||||
argIndex := 3
|
||||
|
||||
// Add headshot filter if requested
|
||||
if req.HeadshotOnly {
|
||||
query += ` AND headshot = true`
|
||||
}
|
||||
|
||||
// Add weapon filter if provided
|
||||
if len(req.WeaponFilter) > 0 {
|
||||
query += fmt.Sprintf(` AND weapon = ANY($%d)`, argIndex)
|
||||
args = append(args, req.WeaponFilter)
|
||||
argIndex++
|
||||
}
|
||||
|
||||
// Add player filter if provided
|
||||
if len(req.PlayerFilter) > 0 {
|
||||
// Convert []string to []int64 for steamid64
|
||||
steamIDs := make([]int64, len(req.PlayerFilter))
|
||||
for i, id := range req.PlayerFilter {
|
||||
fmt.Sscanf(id, "%d", &steamIDs[i])
|
||||
}
|
||||
query += fmt.Sprintf(` AND attacker_steamid64 = ANY($%d)`, argIndex)
|
||||
args = append(args, steamIDs)
|
||||
}
|
||||
|
||||
var count int64
|
||||
err = l.svcCtx.DB.QueryRowContext(l.ctx, query, args...).Scan(&count)
|
||||
if err != nil {
|
||||
l.Errorf("Failed to query total kill count: %v", err)
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return &types.TotalKillCountResp{
|
||||
TotalKillCount: count,
|
||||
}, nil
|
||||
}
|
||||
|
||||
@@ -25,7 +25,22 @@ func NewTotalPlayerCountLogic(ctx context.Context, svcCtx *svc.ServiceContext) *
|
||||
}
|
||||
|
||||
func (l *TotalPlayerCountLogic) TotalPlayerCount(req *types.TotalPlayerCountReq) (resp *types.TotalPlayerCountResp, err error) {
|
||||
// todo: add your logic here and delete this line
|
||||
query := `
|
||||
SELECT COUNT(DISTINCT steamid64)
|
||||
FROM steam_union.connection_log
|
||||
WHERE log_time >= TO_TIMESTAMP($1 / 1000.0)
|
||||
AND log_time <= TO_TIMESTAMP($2 / 1000.0)
|
||||
AND steamid64 > 1
|
||||
`
|
||||
|
||||
return
|
||||
var count int64
|
||||
err = l.svcCtx.DB.QueryRowContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd).Scan(&count)
|
||||
if err != nil {
|
||||
l.Errorf("Failed to query total player count: %v", err)
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return &types.TotalPlayerCountResp{
|
||||
Count: count,
|
||||
}, nil
|
||||
}
|
||||
|
||||
@@ -25,7 +25,23 @@ func NewTotalPlayTimeLogic(ctx context.Context, svcCtx *svc.ServiceContext) *Tot
|
||||
}
|
||||
|
||||
func (l *TotalPlayTimeLogic) TotalPlayTime(req *types.TotalPlayTimeReq) (resp *types.TotalPlayTimeResp, err error) {
|
||||
// todo: add your logic here and delete this line
|
||||
query := `
|
||||
SELECT COALESCE(SUM(duration), 0)
|
||||
FROM steam_union.connection_log
|
||||
WHERE connection_type = 2
|
||||
AND log_time >= TO_TIMESTAMP($1 / 1000.0)
|
||||
AND log_time <= TO_TIMESTAMP($2 / 1000.0)
|
||||
AND steamid64 > 1
|
||||
`
|
||||
|
||||
return
|
||||
var totalTime int64
|
||||
err = l.svcCtx.DB.QueryRowContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd).Scan(&totalTime)
|
||||
if err != nil {
|
||||
l.Errorf("Failed to query total playtime: %v", err)
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return &types.TotalPlayTimeResp{
|
||||
TotalPlayTime: totalTime,
|
||||
}, nil
|
||||
}
|
||||
|
||||
@@ -1,15 +1,35 @@
|
||||
package svc
|
||||
|
||||
import (
|
||||
"database/sql"
|
||||
"log"
|
||||
|
||||
"src/internal/config"
|
||||
|
||||
_ "github.com/lib/pq" // PostgreSQL driver
|
||||
)
|
||||
|
||||
type ServiceContext struct {
|
||||
Config config.Config
|
||||
DB *sql.DB
|
||||
}
|
||||
|
||||
func NewServiceContext(c config.Config) *ServiceContext {
|
||||
// Initialize database connection
|
||||
db, err := sql.Open("postgres", c.Database.DSN)
|
||||
if err != nil {
|
||||
log.Fatalf("Failed to connect to database: %v", err)
|
||||
}
|
||||
|
||||
// Test the connection
|
||||
if err := db.Ping(); err != nil {
|
||||
log.Fatalf("Failed to ping database: %v", err)
|
||||
}
|
||||
|
||||
log.Println("Database connection established successfully")
|
||||
|
||||
return &ServiceContext{
|
||||
Config: c,
|
||||
DB: db,
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user