This commit is contained in:
2025-10-04 13:40:19 +08:00
parent 1dabf7f67b
commit fd6cba2e34
17 changed files with 344 additions and 26 deletions

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@@ -1,3 +1,6 @@
Name: ServerStatistics
Host: 0.0.0.0
Port: 8888
Database:
DSN: "host=localhost port=5432 user=postgres password=your_password dbname=steam_union sslmode=disable"

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@@ -2,7 +2,10 @@ module src
go 1.24.4
require github.com/zeromicro/go-zero v1.9.1
require (
github.com/lib/pq v1.10.9
github.com/zeromicro/go-zero v1.9.1
)
require (
github.com/beorn7/perks v1.0.1 // indirect

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@@ -36,6 +36,8 @@ github.com/kr/text v0.2.0 h1:5Nx0Ya0ZqY2ygV366QzturHI13Jq95ApcVaJBhpS+AY=
github.com/kr/text v0.2.0/go.mod h1:eLer722TekiGuMkidMxC/pM04lWEeraHUUmBw8l2grE=
github.com/kylelemons/godebug v1.1.0 h1:RPNrshWIDI6G2gRW9EHilWtl7Z6Sb1BR0xunSBf0SNc=
github.com/kylelemons/godebug v1.1.0/go.mod h1:9/0rRGxNHcop5bhtWyNeEfOS8JIWk580+fNqagV/RAw=
github.com/lib/pq v1.10.9 h1:YXG7RB+JIjhP29X+OtkiDnYaXQwpS4JEWq7dtCCRUEw=
github.com/lib/pq v1.10.9/go.mod h1:AlVN5x4E4T544tWzH6hKfbfQvm3HdbOxrmggDNAPY9o=
github.com/mattn/go-colorable v0.1.13 h1:fFA4WZxdEF4tXPZVKMLwD8oUnCTTo08duU7wxecdEvA=
github.com/mattn/go-colorable v0.1.13/go.mod h1:7S9/ev0klgBDR4GtXTXX8a3vIGJpMovkB8vQcUbaXHg=
github.com/mattn/go-isatty v0.0.16/go.mod h1:kYGgaQfpe5nmfYZH+SKPsOc2e4SrIfOl2e/yFXSvRLM=

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@@ -4,4 +4,9 @@ import "github.com/zeromicro/go-zero/rest"
type Config struct {
rest.RestConf
Database DatabaseConfig
}
type DatabaseConfig struct {
DSN string // Data Source Name for database connection
}

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@@ -25,7 +25,7 @@ func NewPingLogic(ctx context.Context, svcCtx *svc.ServiceContext) *PingLogic {
}
func (l *PingLogic) Ping(req *types.PingReq) (resp *types.PingResp, err error) {
// todo: add your logic here and delete this line
return
return &types.PingResp{
Ok: true,
}, nil
}

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@@ -25,7 +25,33 @@ func NewRecentChatMessageLogic(ctx context.Context, svcCtx *svc.ServiceContext)
}
func (l *RecentChatMessageLogic) RecentChatMessage(req *types.RecentChatMessageReq) (resp *types.RecentChatMessageResp, err error) {
// todo: add your logic here and delete this line
query := `
SELECT steamid64, player_name, message,
EXTRACT(EPOCH FROM message_time)::BIGINT * 1000 as timestamp
FROM steam_union.chat_log
WHERE message_time >= TO_TIMESTAMP($1 / 1000.0)
AND message_time <= TO_TIMESTAMP($2 / 1000.0)
ORDER BY message_time DESC
`
return
rows, err := l.svcCtx.DB.QueryContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd)
if err != nil {
l.Errorf("Failed to query recent chat messages: %v", err)
return nil, err
}
defer rows.Close()
var messages []types.RecentChatMessageRespMessage
for rows.Next() {
var msg types.RecentChatMessageRespMessage
if err := rows.Scan(&msg.SteamID64, &msg.UserName, &msg.Message, &msg.TimeStamp); err != nil {
l.Errorf("Failed to scan chat message: %v", err)
continue
}
messages = append(messages, msg)
}
return &types.RecentChatMessageResp{
Messages: messages,
}, nil
}

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@@ -25,7 +25,38 @@ func NewRecentJoinPlayerLogic(ctx context.Context, svcCtx *svc.ServiceContext) *
}
func (l *RecentJoinPlayerLogic) RecentJoinPlayer(req *types.RecentJoinPlayerReq) (resp *types.RecentJoinPlayerResp, err error) {
// todo: add your logic here and delete this line
query := `
SELECT c.steamid64,
EXTRACT(EPOCH FROM c.log_time)::BIGINT * 1000 as join_time,
c.player_name as username,
COALESCE(s.playtime, 0) as playtime
FROM steam_union.connection_log c
LEFT JOIN steam_union.steam_user s ON c.steamid64 = s.steamid64
WHERE c.connection_type = 1
AND c.log_time >= TO_TIMESTAMP($1 / 1000.0)
AND c.log_time <= TO_TIMESTAMP($2 / 1000.0)
AND c.steamid64 > 1
ORDER BY c.log_time DESC
`
return
rows, err := l.svcCtx.DB.QueryContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd)
if err != nil {
l.Errorf("Failed to query recent join players: %v", err)
return nil, err
}
defer rows.Close()
var players []types.RecentJoinPlayerRespPlayer
for rows.Next() {
var player types.RecentJoinPlayerRespPlayer
if err := rows.Scan(&player.SteamID64, &player.JoinTime, &player.UserName, &player.PlayTime); err != nil {
l.Errorf("Failed to scan join player: %v", err)
continue
}
players = append(players, player)
}
return &types.RecentJoinPlayerResp{
Players: players,
}, nil
}

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@@ -25,7 +25,23 @@ func NewRecentPlayerJoinLogic(ctx context.Context, svcCtx *svc.ServiceContext) *
}
func (l *RecentPlayerJoinLogic) RecentPlayerJoin(req *types.TotalPlayerJoinReq) (resp *types.TotalPlayerJoinResp, err error) {
// todo: add your logic here and delete this line
query := `
SELECT COUNT(*)
FROM steam_union.connection_log
WHERE connection_type = 1
AND log_time >= TO_TIMESTAMP($1 / 1000.0)
AND log_time <= TO_TIMESTAMP($2 / 1000.0)
AND steamid64 > 1
`
return
var count int64
err = l.svcCtx.DB.QueryRowContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd).Scan(&count)
if err != nil {
l.Errorf("Failed to query recent player joins: %v", err)
return nil, err
}
return &types.TotalPlayerJoinResp{
Count: count,
}, nil
}

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@@ -25,7 +25,35 @@ func NewRecentPlayLogic(ctx context.Context, svcCtx *svc.ServiceContext) *Recent
}
func (l *RecentPlayLogic) RecentPlay(req *types.RecentPlayReq) (resp *types.RecentPlayResp, err error) {
// todo: add your logic here and delete this line
query := `
SELECT steamid64, player_name, mapname, duration
FROM steam_union.connection_log
WHERE connection_type = 2
AND log_time >= TO_TIMESTAMP($1 / 1000.0)
AND log_time <= TO_TIMESTAMP($2 / 1000.0)
AND duration >= $3
AND steamid64 > 1
ORDER BY duration DESC
`
return
rows, err := l.svcCtx.DB.QueryContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd, req.LeastPlayTime)
if err != nil {
l.Errorf("Failed to query recent play: %v", err)
return nil, err
}
defer rows.Close()
var players []types.RecentPlayRespPlayer
for rows.Next() {
var player types.RecentPlayRespPlayer
if err := rows.Scan(&player.SteamID64, &player.UserName, &player.MapName, &player.PlayTime); err != nil {
l.Errorf("Failed to scan recent play: %v", err)
continue
}
players = append(players, player)
}
return &types.RecentPlayResp{
Players: players,
}, nil
}

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@@ -25,7 +25,37 @@ func NewTopPlayTimeLogic(ctx context.Context, svcCtx *svc.ServiceContext) *TopPl
}
func (l *TopPlayTimeLogic) TopPlayTime(req *types.TopPlayTimeReq) (resp *types.TopPlayTimeResp, err error) {
// todo: add your logic here and delete this line
query := `
SELECT c.steamid64, c.player_name,
SUM(c.duration) as total_playtime
FROM steam_union.connection_log c
WHERE c.connection_type = 2
AND c.log_time >= TO_TIMESTAMP($1 / 1000.0)
AND c.log_time <= TO_TIMESTAMP($2 / 1000.0)
AND c.steamid64 > 1
GROUP BY c.steamid64, c.player_name
ORDER BY total_playtime DESC
LIMIT 100
`
return
rows, err := l.svcCtx.DB.QueryContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd)
if err != nil {
l.Errorf("Failed to query top playtime: %v", err)
return nil, err
}
defer rows.Close()
var players []types.TopPlayTimeRespPlayer
for rows.Next() {
var player types.TopPlayTimeRespPlayer
if err := rows.Scan(&player.SteamID64, &player.UserName, &player.PlayTime); err != nil {
l.Errorf("Failed to scan top playtime: %v", err)
continue
}
players = append(players, player)
}
return &types.TopPlayTimeResp{
Players: players,
}, nil
}

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@@ -2,6 +2,7 @@ package logic
import (
"context"
"fmt"
"src/internal/svc"
"src/internal/types"
@@ -25,7 +26,34 @@ func NewTotalChatMessageCountLogic(ctx context.Context, svcCtx *svc.ServiceConte
}
func (l *TotalChatMessageCountLogic) TotalChatMessageCount(req *types.TotalChatMessageCountReq) (resp *types.TotalChatMessageCountResp, err error) {
// todo: add your logic here and delete this line
query := `
SELECT COUNT(*)
FROM steam_union.chat_log
WHERE message_time >= TO_TIMESTAMP($1 / 1000.0)
AND message_time <= TO_TIMESTAMP($2 / 1000.0)
`
return
args := []interface{}{req.TimeRangeStart, req.TimeRangeEnd}
// Add player filter if provided
if len(req.PlayerFilter) > 0 {
query += ` AND steamid64 = ANY($3)`
// Convert []string to []int64 for steamid64
steamIDs := make([]int64, len(req.PlayerFilter))
for i, id := range req.PlayerFilter {
fmt.Sscanf(id, "%d", &steamIDs[i])
}
args = append(args, steamIDs)
}
var count int64
err = l.svcCtx.DB.QueryRowContext(l.ctx, query, args...).Scan(&count)
if err != nil {
l.Errorf("Failed to query total chat message count: %v", err)
return nil, err
}
return &types.TotalChatMessageCountResp{
TotalChatMessageCount: count,
}, nil
}

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@@ -25,7 +25,23 @@ func NewTotalConnectCountLogic(ctx context.Context, svcCtx *svc.ServiceContext)
}
func (l *TotalConnectCountLogic) TotalConnectCount(req *types.TotalConnectCountReq) (resp *types.TotalConnectCountResp, err error) {
// todo: add your logic here and delete this line
query := `
SELECT COUNT(*)
FROM steam_union.connection_log
WHERE connection_type = 1
AND log_time >= TO_TIMESTAMP($1 / 1000.0)
AND log_time <= TO_TIMESTAMP($2 / 1000.0)
AND steamid64 > 1
`
return
var count int64
err = l.svcCtx.DB.QueryRowContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd).Scan(&count)
if err != nil {
l.Errorf("Failed to query total connect count: %v", err)
return nil, err
}
return &types.TotalConnectCountResp{
TotalConnectCount: count,
}, nil
}

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@@ -2,6 +2,7 @@ package logic
import (
"context"
"fmt"
"src/internal/svc"
"src/internal/types"
@@ -25,7 +26,43 @@ func NewTotalDamageCountLogic(ctx context.Context, svcCtx *svc.ServiceContext) *
}
func (l *TotalDamageCountLogic) TotalDamageCount(req *types.TotalDamageCountReq) (resp *types.TotalDamageCountResp, err error) {
// todo: add your logic here and delete this line
query := `
SELECT COALESCE(SUM(dmg_health), 0)
FROM steam_union.event_player_hurt_log
WHERE event_player_hurt_time >= TO_TIMESTAMP($1 / 1000.0)
AND event_player_hurt_time <= TO_TIMESTAMP($2 / 1000.0)
AND attacker_steamid64 > 1
`
return
args := []interface{}{req.TimeRangeStart, req.TimeRangeEnd}
argIndex := 3
// Add weapon filter if provided
if len(req.WeaponFilter) > 0 {
query += fmt.Sprintf(` AND weapon = ANY($%d)`, argIndex)
args = append(args, req.WeaponFilter)
argIndex++
}
// Add player filter if provided
if len(req.PlayerFilter) > 0 {
// Convert []string to []int64 for steamid64
steamIDs := make([]int64, len(req.PlayerFilter))
for i, id := range req.PlayerFilter {
fmt.Sscanf(id, "%d", &steamIDs[i])
}
query += fmt.Sprintf(` AND attacker_steamid64 = ANY($%d)`, argIndex)
args = append(args, steamIDs)
}
var count int64
err = l.svcCtx.DB.QueryRowContext(l.ctx, query, args...).Scan(&count)
if err != nil {
l.Errorf("Failed to query total damage count: %v", err)
return nil, err
}
return &types.TotalDamageCountResp{
TotalDamageCount: count,
}, nil
}

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@@ -2,6 +2,7 @@ package logic
import (
"context"
"fmt"
"src/internal/svc"
"src/internal/types"
@@ -25,7 +26,48 @@ func NewTotalKillCountLogic(ctx context.Context, svcCtx *svc.ServiceContext) *To
}
func (l *TotalKillCountLogic) TotalKillCount(req *types.TotalKillCountReq) (resp *types.TotalKillCountResp, err error) {
// todo: add your logic here and delete this line
query := `
SELECT COUNT(*)
FROM steam_union.event_player_death_log
WHERE event_player_death_time >= TO_TIMESTAMP($1 / 1000.0)
AND event_player_death_time <= TO_TIMESTAMP($2 / 1000.0)
AND attacker_steamid64 > 1
`
return
args := []interface{}{req.TimeRangeStart, req.TimeRangeEnd}
argIndex := 3
// Add headshot filter if requested
if req.HeadshotOnly {
query += ` AND headshot = true`
}
// Add weapon filter if provided
if len(req.WeaponFilter) > 0 {
query += fmt.Sprintf(` AND weapon = ANY($%d)`, argIndex)
args = append(args, req.WeaponFilter)
argIndex++
}
// Add player filter if provided
if len(req.PlayerFilter) > 0 {
// Convert []string to []int64 for steamid64
steamIDs := make([]int64, len(req.PlayerFilter))
for i, id := range req.PlayerFilter {
fmt.Sscanf(id, "%d", &steamIDs[i])
}
query += fmt.Sprintf(` AND attacker_steamid64 = ANY($%d)`, argIndex)
args = append(args, steamIDs)
}
var count int64
err = l.svcCtx.DB.QueryRowContext(l.ctx, query, args...).Scan(&count)
if err != nil {
l.Errorf("Failed to query total kill count: %v", err)
return nil, err
}
return &types.TotalKillCountResp{
TotalKillCount: count,
}, nil
}

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@@ -25,7 +25,22 @@ func NewTotalPlayerCountLogic(ctx context.Context, svcCtx *svc.ServiceContext) *
}
func (l *TotalPlayerCountLogic) TotalPlayerCount(req *types.TotalPlayerCountReq) (resp *types.TotalPlayerCountResp, err error) {
// todo: add your logic here and delete this line
query := `
SELECT COUNT(DISTINCT steamid64)
FROM steam_union.connection_log
WHERE log_time >= TO_TIMESTAMP($1 / 1000.0)
AND log_time <= TO_TIMESTAMP($2 / 1000.0)
AND steamid64 > 1
`
return
var count int64
err = l.svcCtx.DB.QueryRowContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd).Scan(&count)
if err != nil {
l.Errorf("Failed to query total player count: %v", err)
return nil, err
}
return &types.TotalPlayerCountResp{
Count: count,
}, nil
}

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@@ -25,7 +25,23 @@ func NewTotalPlayTimeLogic(ctx context.Context, svcCtx *svc.ServiceContext) *Tot
}
func (l *TotalPlayTimeLogic) TotalPlayTime(req *types.TotalPlayTimeReq) (resp *types.TotalPlayTimeResp, err error) {
// todo: add your logic here and delete this line
query := `
SELECT COALESCE(SUM(duration), 0)
FROM steam_union.connection_log
WHERE connection_type = 2
AND log_time >= TO_TIMESTAMP($1 / 1000.0)
AND log_time <= TO_TIMESTAMP($2 / 1000.0)
AND steamid64 > 1
`
return
var totalTime int64
err = l.svcCtx.DB.QueryRowContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd).Scan(&totalTime)
if err != nil {
l.Errorf("Failed to query total playtime: %v", err)
return nil, err
}
return &types.TotalPlayTimeResp{
TotalPlayTime: totalTime,
}, nil
}

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@@ -1,15 +1,35 @@
package svc
import (
"database/sql"
"log"
"src/internal/config"
_ "github.com/lib/pq" // PostgreSQL driver
)
type ServiceContext struct {
Config config.Config
DB *sql.DB
}
func NewServiceContext(c config.Config) *ServiceContext {
// Initialize database connection
db, err := sql.Open("postgres", c.Database.DSN)
if err != nil {
log.Fatalf("Failed to connect to database: %v", err)
}
// Test the connection
if err := db.Ping(); err != nil {
log.Fatalf("Failed to ping database: %v", err)
}
log.Println("Database connection established successfully")
return &ServiceContext{
Config: c,
DB: db,
}
}