feat: add total player count and total playtime logic
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- Implemented TotalPlayerCountLogic to retrieve the total number of unique players within a specified time range. - Implemented TotalPlayTimeLogic to calculate the total playtime of players within a specified time range. - Created ServiceContext to manage database connections and initialize necessary tables. - Added types for total player count and total playtime requests and responses. - Set up the main server file to start the application with the necessary configurations. - Updated go.mod and go.sum for new dependencies.
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31
app/serverstatistics.go
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31
app/serverstatistics.go
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package main
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import (
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"flag"
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"fmt"
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"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/config"
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"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/handler"
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"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
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"github.com/zeromicro/go-zero/core/conf"
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"github.com/zeromicro/go-zero/rest"
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)
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var configFile = flag.String("f", "etc/serverstatistics.yaml", "the config file")
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func main() {
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flag.Parse()
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var c config.Config
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conf.MustLoad(*configFile, &c, conf.UseEnv())
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server := rest.MustNewServer(c.RestConf)
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defer server.Stop()
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ctx := svc.NewServiceContext(c)
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handler.RegisterHandlers(server, ctx)
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fmt.Printf("Starting server at %s:%d...\n", c.Host, c.Port)
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server.Start()
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}
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