feat: add total player count and total playtime logic
All checks were successful
CI - Build and Push / Build and Push Docker Image (push) Successful in 1m27s

- Implemented TotalPlayerCountLogic to retrieve the total number of unique players within a specified time range.
- Implemented TotalPlayTimeLogic to calculate the total playtime of players within a specified time range.
- Created ServiceContext to manage database connections and initialize necessary tables.
- Added types for total player count and total playtime requests and responses.
- Set up the main server file to start the application with the necessary configurations.
- Updated go.mod and go.sum for new dependencies.
This commit is contained in:
2025-10-12 11:20:34 +08:00
parent 18f1f6f38c
commit ecf835068a
37 changed files with 89 additions and 89 deletions

View File

@@ -0,0 +1,46 @@
package logic
import (
"context"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
"github.com/zeromicro/go-zero/core/logx"
)
type TotalPlayerCountLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// Get total player count within a specified time range
func NewTotalPlayerCountLogic(ctx context.Context, svcCtx *svc.ServiceContext) *TotalPlayerCountLogic {
return &TotalPlayerCountLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *TotalPlayerCountLogic) TotalPlayerCount(req *types.TotalPlayerCountReq) (resp *types.TotalPlayerCountResp, err error) {
query := `
SELECT COUNT(DISTINCT steamid64)
FROM steam_user
WHERE jointime >= TO_TIMESTAMP($1 / 1000.0)
AND jointime <= TO_TIMESTAMP($2 / 1000.0)
AND steamid64 > 1
`
var count int64
err = l.svcCtx.DB.QueryRowContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd).Scan(&count)
if err != nil {
l.Errorf("Failed to query total player count: %v", err)
return nil, err
}
return &types.TotalPlayerCountResp{
Count: count,
}, nil
}