feat: add total player count and total playtime logic
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CI - Build and Push / Build and Push Docker Image (push) Successful in 1m27s
- Implemented TotalPlayerCountLogic to retrieve the total number of unique players within a specified time range. - Implemented TotalPlayTimeLogic to calculate the total playtime of players within a specified time range. - Created ServiceContext to manage database connections and initialize necessary tables. - Added types for total player count and total playtime requests and responses. - Set up the main server file to start the application with the necessary configurations. - Updated go.mod and go.sum for new dependencies.
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68
app/internal/logic/totaldamagecountlogic.go
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68
app/internal/logic/totaldamagecountlogic.go
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package logic
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import (
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"context"
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"fmt"
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"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
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"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
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"github.com/zeromicro/go-zero/core/logx"
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)
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type TotalDamageCountLogic struct {
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logx.Logger
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ctx context.Context
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svcCtx *svc.ServiceContext
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}
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// Get total damage count within a specified time range
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func NewTotalDamageCountLogic(ctx context.Context, svcCtx *svc.ServiceContext) *TotalDamageCountLogic {
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return &TotalDamageCountLogic{
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Logger: logx.WithContext(ctx),
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ctx: ctx,
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svcCtx: svcCtx,
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}
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}
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func (l *TotalDamageCountLogic) TotalDamageCount(req *types.TotalDamageCountReq) (resp *types.TotalDamageCountResp, err error) {
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query := `
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SELECT COALESCE(SUM(dmg_health), 0)
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FROM steam_union.event_player_hurt_log
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WHERE event_player_hurt_time >= TO_TIMESTAMP($1 / 1000.0)
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AND event_player_hurt_time <= TO_TIMESTAMP($2 / 1000.0)
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AND attacker_steamid64 > 1
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`
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args := []interface{}{req.TimeRangeStart, req.TimeRangeEnd}
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argIndex := 3
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// Add weapon filter if provided
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if len(req.WeaponFilter) > 0 {
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query += fmt.Sprintf(` AND weapon = ANY($%d)`, argIndex)
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args = append(args, req.WeaponFilter)
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argIndex++
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}
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// Add player filter if provided
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if len(req.PlayerFilter) > 0 {
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// Convert []string to []int64 for steamid64
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steamIDs := make([]int64, len(req.PlayerFilter))
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for i, id := range req.PlayerFilter {
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fmt.Sscanf(id, "%d", &steamIDs[i])
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}
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query += fmt.Sprintf(` AND attacker_steamid64 = ANY($%d)`, argIndex)
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args = append(args, steamIDs)
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}
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var count int64
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err = l.svcCtx.DB.QueryRowContext(l.ctx, query, args...).Scan(&count)
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if err != nil {
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l.Errorf("Failed to query total damage count: %v", err)
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return nil, err
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}
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return &types.TotalDamageCountResp{
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TotalDamageCount: count,
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}, nil
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}
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