feat: add total player count and total playtime logic
All checks were successful
CI - Build and Push / Build and Push Docker Image (push) Successful in 1m27s

- Implemented TotalPlayerCountLogic to retrieve the total number of unique players within a specified time range.
- Implemented TotalPlayTimeLogic to calculate the total playtime of players within a specified time range.
- Created ServiceContext to manage database connections and initialize necessary tables.
- Added types for total player count and total playtime requests and responses.
- Set up the main server file to start the application with the necessary configurations.
- Updated go.mod and go.sum for new dependencies.
This commit is contained in:
2025-10-12 11:20:34 +08:00
parent 18f1f6f38c
commit ecf835068a
37 changed files with 89 additions and 89 deletions

View File

@@ -0,0 +1,64 @@
package logic
import (
"context"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
"github.com/zeromicro/go-zero/core/logx"
)
type ServerListLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// Get the list of monitored game servers
func NewServerListLogic(ctx context.Context, svcCtx *svc.ServiceContext) *ServerListLogic {
return &ServerListLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *ServerListLogic) ServerList(req *types.ServerListReq) (resp []types.ServerListResp, err error) {
// Query to select all servers from the database
query := `SELECT name, ip, port, category, bot_count, human_count, mapname FROM server ORDER BY id`
rows, err := l.svcCtx.DB.Query(query)
if err != nil {
l.Logger.Errorf("Failed to query servers: %v", err)
return nil, err
}
defer rows.Close()
// Iterate through the results and build the response
for rows.Next() {
var server types.ServerListResp
err = rows.Scan(
&server.ServerName,
&server.ServerIP,
&server.ServerPort,
&server.Category,
&server.BotCount,
&server.HumanCount,
&server.MapName,
)
if err != nil {
l.Logger.Errorf("Failed to scan server row: %v", err)
return nil, err
}
resp = append(resp, server)
}
// Check for any error that occurred during iteration
if err = rows.Err(); err != nil {
l.Logger.Errorf("Error iterating through server rows: %v", err)
return nil, err
}
return resp, nil
}