feat: add total player count and total playtime logic
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- Implemented TotalPlayerCountLogic to retrieve the total number of unique players within a specified time range. - Implemented TotalPlayTimeLogic to calculate the total playtime of players within a specified time range. - Created ServiceContext to manage database connections and initialize necessary tables. - Added types for total player count and total playtime requests and responses. - Set up the main server file to start the application with the necessary configurations. - Updated go.mod and go.sum for new dependencies.
This commit is contained in:
60
app/internal/logic/recentplaylogic.go
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60
app/internal/logic/recentplaylogic.go
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package logic
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import (
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"context"
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"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
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"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
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"github.com/zeromicro/go-zero/core/logx"
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)
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type RecentPlayLogic struct {
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logx.Logger
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ctx context.Context
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svcCtx *svc.ServiceContext
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}
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// Get recent players who played within a specified time range
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func NewRecentPlayLogic(ctx context.Context, svcCtx *svc.ServiceContext) *RecentPlayLogic {
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return &RecentPlayLogic{
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Logger: logx.WithContext(ctx),
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ctx: ctx,
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svcCtx: svcCtx,
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}
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}
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func (l *RecentPlayLogic) RecentPlay(req *types.RecentPlayReq) (resp *types.RecentPlayResp, err error) {
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query := `
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SELECT steamid64, player_name, mapname, duration
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FROM steam_union.connection_log
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WHERE connection_type = 2
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AND log_time >= TO_TIMESTAMP($1 / 1000.0)
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AND log_time <= TO_TIMESTAMP($2 / 1000.0)
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AND duration >= $3
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AND steamid64 > 1
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ORDER BY duration DESC
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LIMIT $4
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`
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rows, err := l.svcCtx.DB.QueryContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd, req.LeastPlayTime, req.Limit)
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if err != nil {
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l.Errorf("Failed to query recent play: %v", err)
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return nil, err
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}
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defer rows.Close()
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var players []types.RecentPlayRespPlayer
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for rows.Next() {
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var player types.RecentPlayRespPlayer
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if err := rows.Scan(&player.SteamID64, &player.UserName, &player.MapName, &player.PlayTime); err != nil {
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l.Errorf("Failed to scan recent play: %v", err)
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continue
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}
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players = append(players, player)
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}
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return &types.RecentPlayResp{
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Players: players,
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}, nil
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}
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