feat: add total player count and total playtime logic
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- Implemented TotalPlayerCountLogic to retrieve the total number of unique players within a specified time range.
- Implemented TotalPlayTimeLogic to calculate the total playtime of players within a specified time range.
- Created ServiceContext to manage database connections and initialize necessary tables.
- Added types for total player count and total playtime requests and responses.
- Set up the main server file to start the application with the necessary configurations.
- Updated go.mod and go.sum for new dependencies.
This commit is contained in:
2025-10-12 11:20:34 +08:00
parent 18f1f6f38c
commit ecf835068a
37 changed files with 89 additions and 89 deletions

View File

@@ -0,0 +1,47 @@
package logic
import (
"context"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
"github.com/zeromicro/go-zero/core/logx"
)
type RecentPlayerJoinLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// Get recent player joins within a specified time range
func NewRecentPlayerJoinLogic(ctx context.Context, svcCtx *svc.ServiceContext) *RecentPlayerJoinLogic {
return &RecentPlayerJoinLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *RecentPlayerJoinLogic) RecentPlayerJoin(req *types.TotalPlayerJoinReq) (resp *types.TotalPlayerJoinResp, err error) {
query := `
SELECT COUNT(*)
FROM steam_union.connection_log
WHERE connection_type = 1
AND log_time >= TO_TIMESTAMP($1 / 1000.0)
AND log_time <= TO_TIMESTAMP($2 / 1000.0)
AND steamid64 > 1
`
var count int64
err = l.svcCtx.DB.QueryRowContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd).Scan(&count)
if err != nil {
l.Errorf("Failed to query recent player joins: %v", err)
return nil, err
}
return &types.TotalPlayerJoinResp{
Count: count,
}, nil
}