feat: add total player count and total playtime logic
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- Implemented TotalPlayerCountLogic to retrieve the total number of unique players within a specified time range. - Implemented TotalPlayTimeLogic to calculate the total playtime of players within a specified time range. - Created ServiceContext to manage database connections and initialize necessary tables. - Added types for total player count and total playtime requests and responses. - Set up the main server file to start the application with the necessary configurations. - Updated go.mod and go.sum for new dependencies.
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60
app/internal/logic/recentchatmessagelogic.go
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60
app/internal/logic/recentchatmessagelogic.go
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package logic
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import (
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"context"
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"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
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"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
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"github.com/zeromicro/go-zero/core/logx"
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)
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type RecentChatMessageLogic struct {
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logx.Logger
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ctx context.Context
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svcCtx *svc.ServiceContext
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}
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// Get recent chat messages within a specified time range
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func NewRecentChatMessageLogic(ctx context.Context, svcCtx *svc.ServiceContext) *RecentChatMessageLogic {
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return &RecentChatMessageLogic{
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Logger: logx.WithContext(ctx),
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ctx: ctx,
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svcCtx: svcCtx,
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}
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}
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func (l *RecentChatMessageLogic) RecentChatMessage(req *types.RecentChatMessageReq) (resp *types.RecentChatMessageResp, err error) {
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query := `
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SELECT steamid64, player_name, message,
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EXTRACT(EPOCH FROM message_time)::BIGINT * 1000 as timestamp,
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server_name, mapname, server_ip, server_port
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FROM steam_union.chat_log
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WHERE message_time >= TO_TIMESTAMP($1 / 1000.0)
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AND message_time <= TO_TIMESTAMP($2 / 1000.0)
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ORDER BY message_time DESC
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LIMIT $3
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`
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rows, err := l.svcCtx.DB.QueryContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd, req.Limit)
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if err != nil {
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l.Errorf("Failed to query recent chat messages: %v", err)
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return nil, err
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}
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defer rows.Close()
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var messages []types.RecentChatMessageRespMessage
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for rows.Next() {
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var msg types.RecentChatMessageRespMessage
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if err := rows.Scan(&msg.SteamID64, &msg.UserName, &msg.Message, &msg.TimeStamp,
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&msg.ServerName, &msg.MapName, &msg.ServerIP, &msg.ServerPort); err != nil {
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l.Errorf("Failed to scan chat message: %v", err)
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continue
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}
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messages = append(messages, msg)
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}
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return &types.RecentChatMessageResp{
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Messages: messages,
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}, nil
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}
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