feat: add total player count and total playtime logic
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- Implemented TotalPlayerCountLogic to retrieve the total number of unique players within a specified time range. - Implemented TotalPlayTimeLogic to calculate the total playtime of players within a specified time range. - Created ServiceContext to manage database connections and initialize necessary tables. - Added types for total player count and total playtime requests and responses. - Set up the main server file to start the application with the necessary configurations. - Updated go.mod and go.sum for new dependencies.
This commit is contained in:
31
app/internal/logic/pinglogic.go
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31
app/internal/logic/pinglogic.go
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package logic
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import (
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"context"
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"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
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"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
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"github.com/zeromicro/go-zero/core/logx"
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)
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type PingLogic struct {
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logx.Logger
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ctx context.Context
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svcCtx *svc.ServiceContext
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}
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// Ping the server to check if it's alive
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func NewPingLogic(ctx context.Context, svcCtx *svc.ServiceContext) *PingLogic {
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return &PingLogic{
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Logger: logx.WithContext(ctx),
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ctx: ctx,
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svcCtx: svcCtx,
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}
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}
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func (l *PingLogic) Ping(req *types.PingReq) (resp *types.PingResp, err error) {
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return &types.PingResp{
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Ok: true,
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}, nil
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}
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