feat: add total player count and total playtime logic
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- Implemented TotalPlayerCountLogic to retrieve the total number of unique players within a specified time range.
- Implemented TotalPlayTimeLogic to calculate the total playtime of players within a specified time range.
- Created ServiceContext to manage database connections and initialize necessary tables.
- Added types for total player count and total playtime requests and responses.
- Set up the main server file to start the application with the necessary configurations.
- Updated go.mod and go.sum for new dependencies.
This commit is contained in:
2025-10-12 11:20:34 +08:00
parent 18f1f6f38c
commit ecf835068a
37 changed files with 89 additions and 89 deletions

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package logic
import (
"context"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
"github.com/zeromicro/go-zero/core/logx"
)
type PingLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// Ping the server to check if it's alive
func NewPingLogic(ctx context.Context, svcCtx *svc.ServiceContext) *PingLogic {
return &PingLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *PingLogic) Ping(req *types.PingReq) (resp *types.PingResp, err error) {
return &types.PingResp{
Ok: true,
}, nil
}

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package logic
import (
"context"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
"github.com/zeromicro/go-zero/core/logx"
)
type RecentChatMessageLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// Get recent chat messages within a specified time range
func NewRecentChatMessageLogic(ctx context.Context, svcCtx *svc.ServiceContext) *RecentChatMessageLogic {
return &RecentChatMessageLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *RecentChatMessageLogic) RecentChatMessage(req *types.RecentChatMessageReq) (resp *types.RecentChatMessageResp, err error) {
query := `
SELECT steamid64, player_name, message,
EXTRACT(EPOCH FROM message_time)::BIGINT * 1000 as timestamp,
server_name, mapname, server_ip, server_port
FROM steam_union.chat_log
WHERE message_time >= TO_TIMESTAMP($1 / 1000.0)
AND message_time <= TO_TIMESTAMP($2 / 1000.0)
ORDER BY message_time DESC
LIMIT $3
`
rows, err := l.svcCtx.DB.QueryContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd, req.Limit)
if err != nil {
l.Errorf("Failed to query recent chat messages: %v", err)
return nil, err
}
defer rows.Close()
var messages []types.RecentChatMessageRespMessage
for rows.Next() {
var msg types.RecentChatMessageRespMessage
if err := rows.Scan(&msg.SteamID64, &msg.UserName, &msg.Message, &msg.TimeStamp,
&msg.ServerName, &msg.MapName, &msg.ServerIP, &msg.ServerPort); err != nil {
l.Errorf("Failed to scan chat message: %v", err)
continue
}
messages = append(messages, msg)
}
return &types.RecentChatMessageResp{
Messages: messages,
}, nil
}

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package logic
import (
"context"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
"github.com/zeromicro/go-zero/core/logx"
)
type RecentJoinPlayerLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// Get recent players who joined within a specified time range
func NewRecentJoinPlayerLogic(ctx context.Context, svcCtx *svc.ServiceContext) *RecentJoinPlayerLogic {
return &RecentJoinPlayerLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *RecentJoinPlayerLogic) RecentJoinPlayer(req *types.RecentJoinPlayerReq) (resp *types.RecentJoinPlayerResp, err error) {
query := `
SELECT c.steamid64,
EXTRACT(EPOCH FROM c.log_time)::BIGINT * 1000 as join_time,
c.player_name as username,
COALESCE(s.playtime, 0) as playtime
FROM steam_union.connection_log c
LEFT JOIN steam_union.steam_user s ON c.steamid64 = s.steamid64
WHERE c.connection_type = 1
AND c.log_time >= TO_TIMESTAMP($1 / 1000.0)
AND c.log_time <= TO_TIMESTAMP($2 / 1000.0)
AND c.steamid64 > 1
ORDER BY c.log_time DESC
LIMIT $3
`
rows, err := l.svcCtx.DB.QueryContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd, req.Limit)
if err != nil {
l.Errorf("Failed to query recent join players: %v", err)
return nil, err
}
defer rows.Close()
var players []types.RecentJoinPlayerRespPlayer
for rows.Next() {
var player types.RecentJoinPlayerRespPlayer
if err := rows.Scan(&player.SteamID64, &player.JoinTime, &player.UserName, &player.PlayTime); err != nil {
l.Errorf("Failed to scan join player: %v", err)
continue
}
players = append(players, player)
}
return &types.RecentJoinPlayerResp{
Players: players,
}, nil
}

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package logic
import (
"context"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
"github.com/zeromicro/go-zero/core/logx"
)
type RecentPlayerJoinLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// Get recent player joins within a specified time range
func NewRecentPlayerJoinLogic(ctx context.Context, svcCtx *svc.ServiceContext) *RecentPlayerJoinLogic {
return &RecentPlayerJoinLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *RecentPlayerJoinLogic) RecentPlayerJoin(req *types.TotalPlayerJoinReq) (resp *types.TotalPlayerJoinResp, err error) {
query := `
SELECT COUNT(*)
FROM steam_union.connection_log
WHERE connection_type = 1
AND log_time >= TO_TIMESTAMP($1 / 1000.0)
AND log_time <= TO_TIMESTAMP($2 / 1000.0)
AND steamid64 > 1
`
var count int64
err = l.svcCtx.DB.QueryRowContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd).Scan(&count)
if err != nil {
l.Errorf("Failed to query recent player joins: %v", err)
return nil, err
}
return &types.TotalPlayerJoinResp{
Count: count,
}, nil
}

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package logic
import (
"context"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
"github.com/zeromicro/go-zero/core/logx"
)
type RecentPlayLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// Get recent players who played within a specified time range
func NewRecentPlayLogic(ctx context.Context, svcCtx *svc.ServiceContext) *RecentPlayLogic {
return &RecentPlayLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *RecentPlayLogic) RecentPlay(req *types.RecentPlayReq) (resp *types.RecentPlayResp, err error) {
query := `
SELECT steamid64, player_name, mapname, duration
FROM steam_union.connection_log
WHERE connection_type = 2
AND log_time >= TO_TIMESTAMP($1 / 1000.0)
AND log_time <= TO_TIMESTAMP($2 / 1000.0)
AND duration >= $3
AND steamid64 > 1
ORDER BY duration DESC
LIMIT $4
`
rows, err := l.svcCtx.DB.QueryContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd, req.LeastPlayTime, req.Limit)
if err != nil {
l.Errorf("Failed to query recent play: %v", err)
return nil, err
}
defer rows.Close()
var players []types.RecentPlayRespPlayer
for rows.Next() {
var player types.RecentPlayRespPlayer
if err := rows.Scan(&player.SteamID64, &player.UserName, &player.MapName, &player.PlayTime); err != nil {
l.Errorf("Failed to scan recent play: %v", err)
continue
}
players = append(players, player)
}
return &types.RecentPlayResp{
Players: players,
}, nil
}

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package logic
import (
"context"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
"github.com/zeromicro/go-zero/core/logx"
)
type ServerListLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// Get the list of monitored game servers
func NewServerListLogic(ctx context.Context, svcCtx *svc.ServiceContext) *ServerListLogic {
return &ServerListLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *ServerListLogic) ServerList(req *types.ServerListReq) (resp []types.ServerListResp, err error) {
// Query to select all servers from the database
query := `SELECT name, ip, port, category, bot_count, human_count, mapname FROM server ORDER BY id`
rows, err := l.svcCtx.DB.Query(query)
if err != nil {
l.Logger.Errorf("Failed to query servers: %v", err)
return nil, err
}
defer rows.Close()
// Iterate through the results and build the response
for rows.Next() {
var server types.ServerListResp
err = rows.Scan(
&server.ServerName,
&server.ServerIP,
&server.ServerPort,
&server.Category,
&server.BotCount,
&server.HumanCount,
&server.MapName,
)
if err != nil {
l.Logger.Errorf("Failed to scan server row: %v", err)
return nil, err
}
resp = append(resp, server)
}
// Check for any error that occurred during iteration
if err = rows.Err(); err != nil {
l.Logger.Errorf("Error iterating through server rows: %v", err)
return nil, err
}
return resp, nil
}

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package logic
import (
"context"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
"github.com/zeromicro/go-zero/core/logx"
)
type TopKillerLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// Get top players by kill count within a specified time range
func NewTopKillerLogic(ctx context.Context, svcCtx *svc.ServiceContext) *TopKillerLogic {
return &TopKillerLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *TopKillerLogic) TopKiller(req *types.TopKillerReq) (resp *types.TopKillerResp, err error) {
query := `
SELECT attacker_steamid64, attacker_name,
COUNT(*) as kill_count
FROM steam_union.event_player_death_log
WHERE event_player_death_time >= TO_TIMESTAMP($1 / 1000.0)
AND event_player_death_time <= TO_TIMESTAMP($2 / 1000.0)
AND attacker_steamid64 > 1
GROUP BY attacker_steamid64, attacker_name
ORDER BY kill_count DESC
LIMIT $3
`
rows, err := l.svcCtx.DB.QueryContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd, req.Limit)
if err != nil {
l.Errorf("Failed to query top killers: %v", err)
return nil, err
}
defer rows.Close()
var players []types.TopKillerRespPlayer
for rows.Next() {
var player types.TopKillerRespPlayer
if err := rows.Scan(&player.SteamID64, &player.UserName, &player.KillCount); err != nil {
l.Errorf("Failed to scan top killer: %v", err)
continue
}
players = append(players, player)
}
return &types.TopKillerResp{
Players: players,
}, nil
}

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package logic
import (
"context"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
"github.com/zeromicro/go-zero/core/logx"
)
type TopPlayTimeLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// Get top players by playtime within a specified time range
func NewTopPlayTimeLogic(ctx context.Context, svcCtx *svc.ServiceContext) *TopPlayTimeLogic {
return &TopPlayTimeLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *TopPlayTimeLogic) TopPlayTime(req *types.TopPlayTimeReq) (resp *types.TopPlayTimeResp, err error) {
query := `
SELECT c.steamid64, c.player_name,
SUM(c.duration) as total_playtime
FROM steam_union.connection_log c
WHERE c.connection_type = 2
AND c.log_time >= TO_TIMESTAMP($1 / 1000.0)
AND c.log_time <= TO_TIMESTAMP($2 / 1000.0)
AND c.steamid64 > 1
GROUP BY c.steamid64, c.player_name
ORDER BY total_playtime DESC
LIMIT $3
`
rows, err := l.svcCtx.DB.QueryContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd, req.Limit)
if err != nil {
l.Errorf("Failed to query top playtime: %v", err)
return nil, err
}
defer rows.Close()
var players []types.TopPlayTimeRespPlayer
for rows.Next() {
var player types.TopPlayTimeRespPlayer
if err := rows.Scan(&player.SteamID64, &player.UserName, &player.PlayTime); err != nil {
l.Errorf("Failed to scan top playtime: %v", err)
continue
}
players = append(players, player)
}
return &types.TopPlayTimeResp{
Players: players,
}, nil
}

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package logic
import (
"context"
"fmt"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
"github.com/zeromicro/go-zero/core/logx"
)
type TotalChatMessageCountLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// Get total chat message count within a specified time range
func NewTotalChatMessageCountLogic(ctx context.Context, svcCtx *svc.ServiceContext) *TotalChatMessageCountLogic {
return &TotalChatMessageCountLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *TotalChatMessageCountLogic) TotalChatMessageCount(req *types.TotalChatMessageCountReq) (resp *types.TotalChatMessageCountResp, err error) {
query := `
SELECT COUNT(*)
FROM steam_union.chat_log
WHERE message_time >= TO_TIMESTAMP($1 / 1000.0)
AND message_time <= TO_TIMESTAMP($2 / 1000.0)
`
args := []interface{}{req.TimeRangeStart, req.TimeRangeEnd}
// Add player filter if provided
if len(req.PlayerFilter) > 0 {
query += ` AND steamid64 = ANY($3)`
// Convert []string to []int64 for steamid64
steamIDs := make([]int64, len(req.PlayerFilter))
for i, id := range req.PlayerFilter {
fmt.Sscanf(id, "%d", &steamIDs[i])
}
args = append(args, steamIDs)
}
var count int64
err = l.svcCtx.DB.QueryRowContext(l.ctx, query, args...).Scan(&count)
if err != nil {
l.Errorf("Failed to query total chat message count: %v", err)
return nil, err
}
return &types.TotalChatMessageCountResp{
TotalChatMessageCount: count,
}, nil
}

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package logic
import (
"context"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
"github.com/zeromicro/go-zero/core/logx"
)
type TotalConnectCountLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// Get total connect count within a specified time range
func NewTotalConnectCountLogic(ctx context.Context, svcCtx *svc.ServiceContext) *TotalConnectCountLogic {
return &TotalConnectCountLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *TotalConnectCountLogic) TotalConnectCount(req *types.TotalConnectCountReq) (resp *types.TotalConnectCountResp, err error) {
query := `
SELECT COUNT(*)
FROM steam_union.connection_log
WHERE connection_type = 1
AND log_time >= TO_TIMESTAMP($1 / 1000.0)
AND log_time <= TO_TIMESTAMP($2 / 1000.0)
AND steamid64 > 1
`
var count int64
err = l.svcCtx.DB.QueryRowContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd).Scan(&count)
if err != nil {
l.Errorf("Failed to query total connect count: %v", err)
return nil, err
}
return &types.TotalConnectCountResp{
TotalConnectCount: count,
}, nil
}

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package logic
import (
"context"
"fmt"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
"github.com/zeromicro/go-zero/core/logx"
)
type TotalDamageCountLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// Get total damage count within a specified time range
func NewTotalDamageCountLogic(ctx context.Context, svcCtx *svc.ServiceContext) *TotalDamageCountLogic {
return &TotalDamageCountLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *TotalDamageCountLogic) TotalDamageCount(req *types.TotalDamageCountReq) (resp *types.TotalDamageCountResp, err error) {
query := `
SELECT COALESCE(SUM(dmg_health), 0)
FROM steam_union.event_player_hurt_log
WHERE event_player_hurt_time >= TO_TIMESTAMP($1 / 1000.0)
AND event_player_hurt_time <= TO_TIMESTAMP($2 / 1000.0)
AND attacker_steamid64 > 1
`
args := []interface{}{req.TimeRangeStart, req.TimeRangeEnd}
argIndex := 3
// Add weapon filter if provided
if len(req.WeaponFilter) > 0 {
query += fmt.Sprintf(` AND weapon = ANY($%d)`, argIndex)
args = append(args, req.WeaponFilter)
argIndex++
}
// Add player filter if provided
if len(req.PlayerFilter) > 0 {
// Convert []string to []int64 for steamid64
steamIDs := make([]int64, len(req.PlayerFilter))
for i, id := range req.PlayerFilter {
fmt.Sscanf(id, "%d", &steamIDs[i])
}
query += fmt.Sprintf(` AND attacker_steamid64 = ANY($%d)`, argIndex)
args = append(args, steamIDs)
}
var count int64
err = l.svcCtx.DB.QueryRowContext(l.ctx, query, args...).Scan(&count)
if err != nil {
l.Errorf("Failed to query total damage count: %v", err)
return nil, err
}
return &types.TotalDamageCountResp{
TotalDamageCount: count,
}, nil
}

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@@ -0,0 +1,73 @@
package logic
import (
"context"
"fmt"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
"github.com/zeromicro/go-zero/core/logx"
)
type TotalKillCountLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// Get total kill count within a specified time range
func NewTotalKillCountLogic(ctx context.Context, svcCtx *svc.ServiceContext) *TotalKillCountLogic {
return &TotalKillCountLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *TotalKillCountLogic) TotalKillCount(req *types.TotalKillCountReq) (resp *types.TotalKillCountResp, err error) {
query := `
SELECT COUNT(*)
FROM steam_union.event_player_death_log
WHERE event_player_death_time >= TO_TIMESTAMP($1 / 1000.0)
AND event_player_death_time <= TO_TIMESTAMP($2 / 1000.0)
AND attacker_steamid64 > 1
`
args := []interface{}{req.TimeRangeStart, req.TimeRangeEnd}
argIndex := 3
// Add headshot filter if requested
if req.HeadshotOnly {
query += ` AND headshot = true`
}
// Add weapon filter if provided
if len(req.WeaponFilter) > 0 {
query += fmt.Sprintf(` AND weapon = ANY($%d)`, argIndex)
args = append(args, req.WeaponFilter)
argIndex++
}
// Add player filter if provided
if len(req.PlayerFilter) > 0 {
// Convert []string to []int64 for steamid64
steamIDs := make([]int64, len(req.PlayerFilter))
for i, id := range req.PlayerFilter {
fmt.Sscanf(id, "%d", &steamIDs[i])
}
query += fmt.Sprintf(` AND attacker_steamid64 = ANY($%d)`, argIndex)
args = append(args, steamIDs)
}
var count int64
err = l.svcCtx.DB.QueryRowContext(l.ctx, query, args...).Scan(&count)
if err != nil {
l.Errorf("Failed to query total kill count: %v", err)
return nil, err
}
return &types.TotalKillCountResp{
TotalKillCount: count,
}, nil
}

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package logic
import (
"context"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
"github.com/zeromicro/go-zero/core/logx"
)
type TotalPlayerCountLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// Get total player count within a specified time range
func NewTotalPlayerCountLogic(ctx context.Context, svcCtx *svc.ServiceContext) *TotalPlayerCountLogic {
return &TotalPlayerCountLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *TotalPlayerCountLogic) TotalPlayerCount(req *types.TotalPlayerCountReq) (resp *types.TotalPlayerCountResp, err error) {
query := `
SELECT COUNT(DISTINCT steamid64)
FROM steam_user
WHERE jointime >= TO_TIMESTAMP($1 / 1000.0)
AND jointime <= TO_TIMESTAMP($2 / 1000.0)
AND steamid64 > 1
`
var count int64
err = l.svcCtx.DB.QueryRowContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd).Scan(&count)
if err != nil {
l.Errorf("Failed to query total player count: %v", err)
return nil, err
}
return &types.TotalPlayerCountResp{
Count: count,
}, nil
}

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@@ -0,0 +1,47 @@
package logic
import (
"context"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
"github.com/zeromicro/go-zero/core/logx"
)
type TotalPlayTimeLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// Get total playtime within a specified time range
func NewTotalPlayTimeLogic(ctx context.Context, svcCtx *svc.ServiceContext) *TotalPlayTimeLogic {
return &TotalPlayTimeLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *TotalPlayTimeLogic) TotalPlayTime(req *types.TotalPlayTimeReq) (resp *types.TotalPlayTimeResp, err error) {
query := `
SELECT COALESCE(SUM(duration), 0)
FROM steam_union.connection_log
WHERE connection_type = 2
AND log_time >= TO_TIMESTAMP($1 / 1000.0)
AND log_time <= TO_TIMESTAMP($2 / 1000.0)
AND steamid64 > 1
`
var totalTime int64
err = l.svcCtx.DB.QueryRowContext(l.ctx, query, req.TimeRangeStart, req.TimeRangeEnd).Scan(&totalTime)
if err != nil {
l.Errorf("Failed to query total playtime: %v", err)
return nil, err
}
return &types.TotalPlayTimeResp{
TotalPlayTime: totalTime,
}, nil
}