feat: add total player count and total playtime logic
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- Implemented TotalPlayerCountLogic to retrieve the total number of unique players within a specified time range.
- Implemented TotalPlayTimeLogic to calculate the total playtime of players within a specified time range.
- Created ServiceContext to manage database connections and initialize necessary tables.
- Added types for total player count and total playtime requests and responses.
- Set up the main server file to start the application with the necessary configurations.
- Updated go.mod and go.sum for new dependencies.
This commit is contained in:
2025-10-12 11:20:34 +08:00
parent 18f1f6f38c
commit ecf835068a
37 changed files with 89 additions and 89 deletions

View File

@@ -0,0 +1,29 @@
package handler
import (
"net/http"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/logic"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
"github.com/zeromicro/go-zero/rest/httpx"
)
// Get recent players who played within a specified time range
func recentPlayHandler(svcCtx *svc.ServiceContext) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
var req types.RecentPlayReq
if err := httpx.Parse(r, &req); err != nil {
httpx.ErrorCtx(r.Context(), w, err)
return
}
l := logic.NewRecentPlayLogic(r.Context(), svcCtx)
resp, err := l.RecentPlay(&req)
if err != nil {
httpx.ErrorCtx(r.Context(), w, err)
} else {
httpx.OkJsonCtx(r.Context(), w, resp)
}
}
}