feat: add total player count and total playtime logic
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- Implemented TotalPlayerCountLogic to retrieve the total number of unique players within a specified time range. - Implemented TotalPlayTimeLogic to calculate the total playtime of players within a specified time range. - Created ServiceContext to manage database connections and initialize necessary tables. - Added types for total player count and total playtime requests and responses. - Set up the main server file to start the application with the necessary configurations. - Updated go.mod and go.sum for new dependencies.
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29
app/internal/handler/pinghandler.go
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29
app/internal/handler/pinghandler.go
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package handler
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import (
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"net/http"
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"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/logic"
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"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/svc"
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"git.cialloo.com/CiallooWeb/ServerStatistics/app/internal/types"
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"github.com/zeromicro/go-zero/rest/httpx"
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)
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// Ping the server to check if it's alive
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func pingHandler(svcCtx *svc.ServiceContext) http.HandlerFunc {
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return func(w http.ResponseWriter, r *http.Request) {
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var req types.PingReq
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if err := httpx.Parse(r, &req); err != nil {
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httpx.ErrorCtx(r.Context(), w, err)
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return
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}
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l := logic.NewPingLogic(r.Context(), svcCtx)
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resp, err := l.Ping(&req)
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if err != nil {
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httpx.ErrorCtx(r.Context(), w, err)
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} else {
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httpx.OkJsonCtx(r.Context(), w, resp)
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}
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}
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}
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