Refactor server query logic and add new endpoint for listing monitored game servers
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This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -3,3 +3,4 @@
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*.exe
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/src/src
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/.vscode
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/.ignore
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@@ -180,31 +180,15 @@ type (
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)
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type (
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A2SQueryReqServer {
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ServerListReq {}
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ServerListResp {
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ServerName string `json:"serverName"` // Server name
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ServerIP string `json:"serverIP"` // Server IP address
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ServerPort int `json:"serverPort"` // Server port
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Timeout int `json:"timeout,example=3000,default=3000"` // Timeout in milliseconds (default: 3000ms)
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}
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A2SQueryReq {
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Servers []A2SQueryReqServer `json:"servers"` // List of servers to query
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}
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A2SQueryRespServer {
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ServerName string `json:"serverName"` // Server name
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Category string `json:"category"` // Server category
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MapName string `json:"mapName"` // Current map name
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GameDirectory string `json:"gameDirectory"` // Game directory
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GameDescription string `json:"gameDescription"` // Game description
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AppID int `json:"appID"` // Steam App ID
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PlayerCount int `json:"playerCount"` // Current player count
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MaxPlayers int `json:"maxPlayers"` // Maximum player count
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BotCount int `json:"botCount"` // Bot count
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ServerType string `json:"serverType"` // Server type (e.g., "d" for dedicated)
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Environment string `json:"environment"` // Environment (e.g., "w" for Windows, "l" for Linux)
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Visibility int `json:"visibility"` // Visibility (0 for public, 1 for private)
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VAC int `json:"vac"` // VAC status (0 for unsecured, 1 for secured)
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Version string `json:"version"` // Server version
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}
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A2SQueryResp {
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Results []A2SQueryRespServer `json:"results"` // List of query results for each server
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}
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)
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@@ -304,10 +288,10 @@ service ServerStatistics {
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post /top-killer (TopKillerReq) returns (TopKillerResp)
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@doc (
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summary: "Perform an A2S query to get real-time server information"
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description: "Perform an A2S query to get real-time server information"
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summary: "Get the list of monitored game servers"
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description: "Get the list of monitored game servers"
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)
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@handler a2sQueryHandler
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post /a2s-query (A2SQueryReq) returns (A2SQueryResp)
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@handler ServerListHandler
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get /list (ServerListReq) returns ([]ServerListResp)
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}
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@@ -29,7 +29,6 @@ require (
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github.com/prometheus/client_model v0.6.1 // indirect
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github.com/prometheus/common v0.62.0 // indirect
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github.com/prometheus/procfs v0.15.1 // indirect
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github.com/rumblefrog/go-a2s v1.0.2 // indirect
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github.com/spaolacci/murmur3 v1.1.0 // indirect
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go.opentelemetry.io/otel v1.24.0 // indirect
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go.opentelemetry.io/otel/exporters/jaeger v1.17.0 // indirect
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@@ -63,8 +63,6 @@ github.com/prometheus/procfs v0.15.1 h1:YagwOFzUgYfKKHX6Dr+sHT7km/hxC76UB0leargg
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github.com/prometheus/procfs v0.15.1/go.mod h1:fB45yRUv8NstnjriLhBQLuOUt+WW4BsoGhij/e3PBqk=
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github.com/rogpeppe/go-internal v1.10.0 h1:TMyTOH3F/DB16zRVcYyreMH6GnZZrwQVAoYjRBZyWFQ=
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github.com/rogpeppe/go-internal v1.10.0/go.mod h1:UQnix2H7Ngw/k4C5ijL5+65zddjncjaFoBhdsK/akog=
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github.com/rumblefrog/go-a2s v1.0.2 h1:rT/QP/B+h2R9/3PEfmOkWPdHnEKExskOMPTTkeX+vuA=
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github.com/rumblefrog/go-a2s v1.0.2/go.mod h1:6nq//LMUMa3ElowQ7eH8atnDbQG+nVMFsaMFzSo8p/M=
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github.com/spaolacci/murmur3 v1.1.0 h1:7c1g84S4BPRrfL5Xrdp6fOJ206sU9y293DDHaoy0bLI=
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github.com/spaolacci/murmur3 v1.1.0/go.mod h1:JwIasOWyU6f++ZhiEuf87xNszmSA2myDM2Kzu9HwQUA=
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github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
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@@ -15,10 +15,10 @@ func RegisterHandlers(server *rest.Server, serverCtx *svc.ServiceContext) {
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server.AddRoutes(
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[]rest.Route{
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{
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// Perform an A2S query to get real-time server information
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Method: http.MethodPost,
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Path: "/a2s-query",
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Handler: a2sQueryHandler(serverCtx),
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// Get the list of monitored game servers
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Method: http.MethodGet,
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Path: "/list",
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Handler: ServerListHandler(serverCtx),
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},
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{
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// Ping the server to check if it's alive
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@@ -9,17 +9,17 @@ import (
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"src/internal/types"
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)
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// Perform an A2S query to get real-time server information
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func a2sQueryHandler(svcCtx *svc.ServiceContext) http.HandlerFunc {
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// Get the list of monitored game servers
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func ServerListHandler(svcCtx *svc.ServiceContext) http.HandlerFunc {
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return func(w http.ResponseWriter, r *http.Request) {
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var req types.A2SQueryReq
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var req types.ServerListReq
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if err := httpx.Parse(r, &req); err != nil {
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httpx.ErrorCtx(r.Context(), w, err)
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return
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}
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l := logic.NewA2sQueryLogic(r.Context(), svcCtx)
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resp, err := l.A2sQuery(&req)
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l := logic.NewServerListLogic(r.Context(), svcCtx)
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resp, err := l.ServerList(&req)
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if err != nil {
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httpx.ErrorCtx(r.Context(), w, err)
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} else {
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@@ -1,126 +0,0 @@
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package logic
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import (
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"context"
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"fmt"
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"sync"
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"time"
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"src/internal/svc"
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"src/internal/types"
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"github.com/rumblefrog/go-a2s"
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"github.com/zeromicro/go-zero/core/logx"
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)
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type A2sQueryLogic struct {
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logx.Logger
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ctx context.Context
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svcCtx *svc.ServiceContext
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}
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// Perform an A2S query to get real-time server information
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func NewA2sQueryLogic(ctx context.Context, svcCtx *svc.ServiceContext) *A2sQueryLogic {
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return &A2sQueryLogic{
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Logger: logx.WithContext(ctx),
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ctx: ctx,
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svcCtx: svcCtx,
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}
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}
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func (l *A2sQueryLogic) A2sQuery(req *types.A2SQueryReq) (resp *types.A2SQueryResp, err error) {
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if len(req.Servers) == 0 {
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return &types.A2SQueryResp{Results: []types.A2SQueryRespServer{}}, nil
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}
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// Channel to collect results with their indices
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type indexedResult struct {
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index int
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result types.A2SQueryRespServer
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}
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results := make(chan indexedResult, len(req.Servers))
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var wg sync.WaitGroup
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// Query each server concurrently
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for i, server := range req.Servers {
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wg.Add(1)
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go func(index int, srv types.A2SQueryReqServer) {
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defer wg.Done()
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result := l.querySingleServer(srv)
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results <- indexedResult{index: index, result: result}
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}(i, server)
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}
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// Close channel when all goroutines are done
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go func() {
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wg.Wait()
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close(results)
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}()
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// Collect all results and sort by index to maintain order
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resp = &types.A2SQueryResp{
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Results: make([]types.A2SQueryRespServer, len(req.Servers)),
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}
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for indexed := range results {
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resp.Results[indexed.index] = indexed.result
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}
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return resp, nil
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}
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// querySingleServer performs A2S query for a single server
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func (l *A2sQueryLogic) querySingleServer(req types.A2SQueryReqServer) types.A2SQueryRespServer {
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// Set default timeout if not provided
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timeout := time.Duration(req.Timeout) * time.Millisecond
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if req.Timeout <= 0 {
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timeout = 3 * time.Second
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}
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// Create A2S client with timeout option
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client, err := a2s.NewClient(fmt.Sprintf("%s:%d", req.ServerIP, req.ServerPort), a2s.TimeoutOption(timeout))
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if err != nil {
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l.Logger.Errorf("Failed to create A2S client for %s:%d: %v", req.ServerIP, req.ServerPort, err)
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return types.A2SQueryRespServer{
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ServerName: fmt.Sprintf("Error: %v", err),
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}
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}
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defer client.Close()
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// Query server info
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info, err := client.QueryInfo()
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if err != nil {
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l.Logger.Errorf("Failed to query server info for %s:%d: %v", req.ServerIP, req.ServerPort, err)
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return types.A2SQueryRespServer{
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ServerName: fmt.Sprintf("Error: %v", err),
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}
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}
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// Convert boolean values to int
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visibility := 0
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if info.Visibility {
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visibility = 1
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}
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vac := 0
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if info.VAC {
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vac = 1
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}
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// Map response to our types
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return types.A2SQueryRespServer{
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ServerName: info.Name,
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MapName: info.Map,
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GameDirectory: info.Folder,
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GameDescription: info.Game,
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AppID: int(info.ID),
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PlayerCount: int(info.Players),
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MaxPlayers: int(info.MaxPlayers),
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BotCount: int(info.Bots),
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ServerType: info.ServerType.String(),
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Environment: info.ServerOS.String(),
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Visibility: visibility,
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VAC: vac,
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Version: info.Version,
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}
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}
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64
src/internal/logic/serverlistlogic.go
Normal file
64
src/internal/logic/serverlistlogic.go
Normal file
@@ -0,0 +1,64 @@
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package logic
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import (
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"context"
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"src/internal/svc"
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"src/internal/types"
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"github.com/zeromicro/go-zero/core/logx"
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)
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type ServerListLogic struct {
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logx.Logger
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ctx context.Context
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svcCtx *svc.ServiceContext
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}
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// Get the list of monitored game servers
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func NewServerListLogic(ctx context.Context, svcCtx *svc.ServiceContext) *ServerListLogic {
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return &ServerListLogic{
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Logger: logx.WithContext(ctx),
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ctx: ctx,
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svcCtx: svcCtx,
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}
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}
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func (l *ServerListLogic) ServerList(req *types.ServerListReq) (resp []types.ServerListResp, err error) {
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// Query to select all servers from the database
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query := `SELECT name, ip, port, category, bot_count, human_count, mapname FROM server ORDER BY id`
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rows, err := l.svcCtx.DB.Query(query)
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if err != nil {
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l.Logger.Errorf("Failed to query servers: %v", err)
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return nil, err
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}
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defer rows.Close()
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// Iterate through the results and build the response
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for rows.Next() {
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var server types.ServerListResp
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err = rows.Scan(
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&server.ServerName,
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&server.ServerIP,
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&server.ServerPort,
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&server.Category,
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&server.BotCount,
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&server.PlayerCount,
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&server.MapName,
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)
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if err != nil {
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l.Logger.Errorf("Failed to scan server row: %v", err)
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return nil, err
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}
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resp = append(resp, server)
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}
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// Check for any error that occurred during iteration
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if err = rows.Err(); err != nil {
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l.Logger.Errorf("Error iterating through server rows: %v", err)
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return nil, err
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}
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return resp, nil
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}
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@@ -28,8 +28,37 @@ func NewServiceContext(c config.Config) *ServiceContext {
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log.Println("Database connection established successfully")
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// Create tables if they don't exist
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if err := createTables(db); err != nil {
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log.Fatalf("Failed to create tables: %v", err)
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}
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return &ServiceContext{
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Config: c,
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DB: db,
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}
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}
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func createTables(db *sql.DB) error {
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// Create server table
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serverTableQuery := `
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CREATE TABLE IF NOT EXISTS server (
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id SERIAL PRIMARY KEY,
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name VARCHAR(64) NOT NULL,
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ip VARCHAR(64) NOT NULL,
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port INTEGER NOT NULL,
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category VARCHAR(64) NOT NULL,
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bot_count INTEGER NOT NULL,
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human_count INTEGER NOT NULL,
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mapname VARCHAR(64) NOT NULL,
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last_update TIMESTAMPTZ NOT NULL DEFAULT NOW(),
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UNIQUE (ip, port)
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);`
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if _, err := db.Exec(serverTableQuery); err != nil {
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return err
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}
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log.Println("Database tables created successfully")
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return nil
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}
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@@ -3,36 +3,6 @@
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package types
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type A2SQueryReq struct {
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Servers []A2SQueryReqServer `json:"servers"` // List of servers to query
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}
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type A2SQueryReqServer struct {
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ServerIP string `json:"serverIP"` // Server IP address
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ServerPort int `json:"serverPort"` // Server port
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Timeout int `json:"timeout,example=3000,default=3000"` // Timeout in milliseconds (default: 3000ms)
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}
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type A2SQueryResp struct {
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Results []A2SQueryRespServer `json:"results"` // List of query results for each server
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}
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type A2SQueryRespServer struct {
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ServerName string `json:"serverName"` // Server name
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MapName string `json:"mapName"` // Current map name
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GameDirectory string `json:"gameDirectory"` // Game directory
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GameDescription string `json:"gameDescription"` // Game description
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AppID int `json:"appID"` // Steam App ID
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PlayerCount int `json:"playerCount"` // Current player count
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MaxPlayers int `json:"maxPlayers"` // Maximum player count
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BotCount int `json:"botCount"` // Bot count
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ServerType string `json:"serverType"` // Server type (e.g., "d" for dedicated)
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Environment string `json:"environment"` // Environment (e.g., "w" for Windows, "l" for Linux)
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Visibility int `json:"visibility"` // Visibility (0 for public, 1 for private)
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VAC int `json:"vac"` // VAC status (0 for unsecured, 1 for secured)
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Version string `json:"version"` // Server version
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}
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type PingReq struct {
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}
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@@ -96,6 +66,19 @@ type RecentPlayRespPlayer struct {
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PlayTime int64 `json:"playTime"` // Playtime in seconds during the time range
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}
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type ServerListReq struct {
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}
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type ServerListResp struct {
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ServerName string `json:"serverName"` // Server name
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ServerIP string `json:"serverIP"` // Server IP address
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ServerPort int `json:"serverPort"` // Server port
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Category string `json:"category"` // Server category
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MapName string `json:"mapName"` // Current map name
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PlayerCount int `json:"playerCount"` // Current player count
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BotCount int `json:"botCount"` // Bot count
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}
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type TopKillerReq struct {
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TimeRangeStart int64 `json:"timeRangeStart"` // Unix timestamp in milliseconds
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TimeRangeEnd int64 `json:"timeRangeEnd"` // Unix timestamp in milliseconds
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Reference in New Issue
Block a user