Update ServerListResp to include HumanCount instead of PlayerCount
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@@ -187,7 +187,7 @@ type (
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ServerPort int `json:"serverPort"` // Server port
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ServerPort int `json:"serverPort"` // Server port
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Category string `json:"category"` // Server category
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Category string `json:"category"` // Server category
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MapName string `json:"mapName"` // Current map name
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MapName string `json:"mapName"` // Current map name
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PlayerCount int `json:"playerCount"` // Current player count
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HumanCount int `json:"humanCount"` // Current human player count
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BotCount int `json:"botCount"` // Bot count
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BotCount int `json:"botCount"` // Bot count
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}
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}
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)
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)
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@@ -44,7 +44,7 @@ func (l *ServerListLogic) ServerList(req *types.ServerListReq) (resp []types.Ser
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&server.ServerPort,
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&server.ServerPort,
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&server.Category,
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&server.Category,
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&server.BotCount,
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&server.BotCount,
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&server.PlayerCount,
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&server.HumanCount,
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&server.MapName,
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&server.MapName,
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)
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)
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if err != nil {
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if err != nil {
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@@ -75,7 +75,7 @@ type ServerListResp struct {
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ServerPort int `json:"serverPort"` // Server port
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ServerPort int `json:"serverPort"` // Server port
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Category string `json:"category"` // Server category
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Category string `json:"category"` // Server category
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MapName string `json:"mapName"` // Current map name
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MapName string `json:"mapName"` // Current map name
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PlayerCount int `json:"playerCount"` // Current player count
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HumanCount int `json:"humanCount"` // Current human player count
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BotCount int `json:"botCount"` // Bot count
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BotCount int `json:"botCount"` // Bot count
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}
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}
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