feat: Implement Steam login initialization logic
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- Added SteamLoginInitLogic to handle the initiation of Steam login. - Created service context for managing configuration and Redis connection. - Defined types for Steam login requests and callbacks. - Implemented utility functions for building OpenID query strings and validating responses from Steam. - Updated go.mod and go.sum to include necessary dependencies. - Modified GenApi.ps1 script to generate code in the correct directory.
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29
app/internal/handler/pinghandler.go
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29
app/internal/handler/pinghandler.go
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package handler
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import (
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"net/http"
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"git.cialloo.com/CiallooWeb/Authenticator/app/internal/logic"
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"git.cialloo.com/CiallooWeb/Authenticator/app/internal/svc"
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"git.cialloo.com/CiallooWeb/Authenticator/app/internal/types"
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"github.com/zeromicro/go-zero/rest/httpx"
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)
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// Ping the server to check if it's alive
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func pingHandler(svcCtx *svc.ServiceContext) http.HandlerFunc {
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return func(w http.ResponseWriter, r *http.Request) {
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var req types.PingReq
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if err := httpx.Parse(r, &req); err != nil {
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httpx.ErrorCtx(r.Context(), w, err)
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return
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}
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l := logic.NewPingLogic(r.Context(), svcCtx)
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resp, err := l.Ping(&req)
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if err != nil {
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httpx.ErrorCtx(r.Context(), w, err)
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} else {
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httpx.OkJsonCtx(r.Context(), w, resp)
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}
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}
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}
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